In the Affliction expansion, we’ve made changes to many existing Skill, Support, and Vaal Skill gems. Today’s post includes the gem data at level 20 with 20% quality for all the changed gems. We’ll also be posting the Transfigured gems in batches this week!
Below are all the new versions of existing gems in Path of Exile: Affliction.
Updated Gems
Show All DifferencesHide All Differences
Absolution
Added
Minions have 40% increased Cooldown Recovery Rate
Removed
Minions deal 20% increased DamageNew: Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.Old: Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed to summon a Sentinel of Absolution for a longer secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.Show DifferencesHide Differences
Ancestral Cry
Modified
New: 40% increased Cooldown Recovery RateOld: 20% increased Cooldown Recovery RateShow DifferencesHide Differences
Ancestral Protector
Removed
20% increased Totem Damage
Modified
New: +2.2 metres to Melee Strike RangeOld: +1.8 metres to Melee Strike RangeShow DifferencesHide Differences
Ancestral Warchief
Added
30% increased Activation range
Removed
20% increased Totem Damage
Animate Guardian
Added
40% increased Minion Movement SpeedMinions have 38% more Maximum LifeMinion deals 38% more Damage
Removed
76% increased Minion Maximum LifeMinions’ Attacks deal 126 to 184 additional Physical DamageMinions deal 76% increased Physical Damage with Melee AttacksMinions have 40% increased Movement Speed
Modified
New: Spell, MinionOld: Spell, Minion, PhysicalShow DifferencesHide Differences
Battlemage’s Cry
Added
40% increased Cooldown Recovery Rate
Removed
20% increased Area of Effect
Berserk
Added
10% increased Cooldown Recovery Rate
Removed
20% increased Attack Damage
Bladestorm
Removed
20% increased Skill Effect Duration
Modified
New: Maximum of 4 Bladestorms at a timeOld: Maximum of 3 Bladestorms at a timeShow DifferencesHide Differences
Boneshatter
Removed
20% increased Stun Duration on enemies
Modified
New: 5% more Damage per TraumaOld: 4% more Damage per TraumaShow DifferencesHide Differences
Chain Hook
Removed
10% increased Area of Effect
Modified
New: Gain 2 Rage if this Skill Hits any EnemiesOld: Gain 1 Rage if this Skill Hits any EnemiesShow DifferencesHide Differences
Cleave
Added
+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre
Removed
10% increased Attack Speed
Consecrated Path
Removed
10% increased Area of Effect
Modified
New: Deals up to 30% more Damage with Hits to closer targetsOld: Deals up to 20% more Damage with Hits to closer targetsShow DifferencesHide Differences
Decoy Totem
Added
20% more Totem Life
Modified
New: Supported Skills have 76% increased Totem LifeOld: Supported Skills have 96% increased Totem LifeShow DifferencesHide Differences
Devouring Totem
Added
20% more Totem Life
Modified
New: Supported Skills have 76% increased Totem LifeOld: Supported Skills have 96% increased Totem LifeShow DifferencesHide Differences
Dominating Blow
Added
Minions have 40% increased Cooldown Recovery Rate
Removed
Minions deal 20% increased Damage
Earthquake
Removed
20% increased Damage
Modified
New: Aftershock deals 180% more Damage with Hits and AilmentsOld: Aftershock deals 150% more Damage with Hits and AilmentsShow DifferencesHide DifferencesNew: Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Old: Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Show DifferencesHide Differences
Earthshatter
Removed
10% increased Area of Effect
Modified
New: Maximum 18 SpikesOld: Maximum 15 SpikesNew: Creates 6 fissuresOld: Creates 5 fissuresShow DifferencesHide Differences
Enduring Cry
Added
40% increased Cooldown Recovery Rate
Removed
20% increased Skill Effect Duration
Exsanguinate
Removed
20% increased Skill Effect Duration
Modified
New: Base duration is 2.50 secondsOld: Base duration is 1.00 secondsShow DifferencesHide Differences
Flame Link
Removed
20% increased Skill Effect Duration
Modified
New: Base duration is 11.40 secondsOld: Base duration is 9.90 secondsShow DifferencesHide Differences
Frozen Legion
Added
20% increased Cooldown Recovery Rate
Removed
10% increased Area of Effect
General’s Cry
Added
Maximum 6 Summoned Mirage WarriorsSummons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse
Removed
20% increased Cooldown Recovery RateSummons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpseMaximum 5 Summoned Mirage Warriors
Glacial Hammer
Modified
New: Every third successive strike Freezes enemies as though dealing 490% more DamageOld: Every third successive strike Freezes enemies as though dealing 390% more DamageNew: 35% increased Duration of Cold AilmentsOld: 75% increased Duration of Cold AilmentsShow DifferencesHide DifferencesNew: Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Old: Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Show DifferencesHide Differences
Ground Slam
Removed
10% increased Area of Effect20% increased Stun Duration on enemies
Modified
New: Deals up to 69% more Damage with Hits to closer targetsOld: Deals up to 49% more Damage with Hits to closer targetsShow DifferencesHide Differences
Heavy Strike
Removed
20% increased Stun Duration on enemies20% increased Damage
Modified
New: 59% chance to deal Double DamageOld: 39% chance to deal Double DamageShow DifferencesHide Differences
Herald of Ash
Removed
Buff grants 15% increased Fire Damage
Modified
New: Base Burning Damage is 30% of Overkill DamageOld: Base Burning Damage is 25% of Overkill DamageShow DifferencesHide Differences
Herald of Purity
Added
Minions have 40% increased Cooldown Recovery Rate
Removed
20% increased Minion Movement Speed
Holy Flame Totem
Added
Fires 3 Projectiles
Removed
Fires 2 additional Projectiles
Modified
New: 40% increased Projectile SpeedOld: 20% increased Projectile SpeedShow DifferencesHide Differences
Ice Crash
Added
Gain 15% of Physical Damage as Extra Cold DamageBase radius is 1.1 metresBase secondary radius is 2.1 metresBase tertiary radius is 3.1 metres
Removed
20% increased Damage
Immortal Call
Added
20% increased Cooldown Recovery Rate
Removed
20% increased Skill Effect Duration
Infernal Blow
Added
Base radius is 2.4 metresBase explosion radius is 1.8 metres
Removed
10% increased Area of Effect
Modified
New: Debuff deals 76% of Damage per ChargeOld: Debuff deals 66% of Damage per ChargeShow DifferencesHide Differences
Infernal Cry
Added
40% increased Cooldown Recovery Rate
Removed
20% increased Area of Effect
Intimidating Cry
Modified
New: 40% increased Cooldown Recovery RateOld: 20% increased Cooldown Recovery RateShow DifferencesHide Differences
Leap Slam
Added
Base radius is 1.5 metres
Removed
20% increased Stun Duration on enemies
Modified
New: 79% increased Stun Duration against Enemies that are on Full LifeOld: 39% increased Stun Duration against Enemies that are on Full LifeShow DifferencesHide Differences
Molten Strike
Added
Fires 4 Projectiles
Removed
Fires 3 additional Projectiles20% increased Fire Damage
Modified
New: Projectiles deal 40% less Damage with Hits and AilmentsOld: Projectiles deal 50% less Damage with Hits and AilmentsShow DifferencesHide Differences
Perforate
Removed
Creates 2 additional Spikes if you’ve changed Stance Recently10% increased Area of Effect
Modified
New: Attack Damage 265% of baseOld: Attack Damage 213% of baseNew: Effectiveness of Added Damage 265%Old: Effectiveness of Added Damage 213%New: Creates 9 SpikesOld: Creates 7 SpikesShow DifferencesHide Differences
Protective Link
Removed
20% increased Skill Effect Duration
Modified
New: Base duration is 11.40 secondsOld: Base duration is 9.90 secondsShow DifferencesHide Differences
Punishment
Removed
10% increased Effect of Curse
Modified
New: Cursed Enemies are Debilitated for 3.00 Seconds when they HitOld: Cursed Enemies are Debilitated for 2.00 Seconds when they HitShow DifferencesHide Differences
Purity of Fire
Removed
40% increased Area of Effect
Modified
New: You and nearby allies gain 51% additional Fire ResistanceOld: You and nearby allies gain 41% additional Fire ResistanceShow DifferencesHide Differences
Rage Vortex
Added
Base radius is 1.8 metres
Removed
10% increased Area of Effect
Modified
New: Sacrifices 25% of Rage to create a Ragestorm, if you have at least 10 RageOld: Sacrifices 20% of Rage to create a Ragestorm, if you have at least 10 RageShow DifferencesHide Differences
Rallying Cry
Added
40% increased Cooldown Recovery Rate
Removed
20% increased Area of Effect
Reap
Removed
10% increased Area of Effect
Modified
New: Deals 20% more Damage per Blood ChargeOld: Deals 15% more Damage per Blood ChargeShow DifferencesHide Differences
Reckoning
Added
40% increased Cooldown Recovery Rate
Removed
10% increased Area of Effect
Rejuvenation Totem
Added
20% more Totem Life
Removed
60% increased Aura Area of Effect
Searing Bond
Removed
Supported Skills have 20% increased Totem Life
Modified
New: +3 to maximum number of Summoned TotemsOld: +1 to maximum number of Summoned TotemsShow DifferencesHide Differences
Seismic Cry
Modified
New: 40% increased Cooldown Recovery RateOld: 20% increased Cooldown Recovery RateShow DifferencesHide Differences
Shield Crush
Added
Deals up to 10% more Damage with Hits to closer targets
Removed
10% increased Area of Effect
Shockwave Totem
Added
+0.2 metres to radius
Removed
Supported Skills have 20% increased Totem Life
Smite
Removed
10% increased Area of Effect
Modified
New: 10% less Area DamageOld: 20% less Area DamageShow DifferencesHide Differences
Static Strike
Added
20% increased Beam frequency
Removed
20% increased Skill Effect Duration
Summon Flame Golem
Added
20% increased Buff Effect
Removed
Minions deal 20% increased Damage38% increased Minion Maximum Life
Summon Stone Golem
Added
20% increased Buff Effect
Removed
Minions deal 20% increased Damage38% increased Minion Maximum Life
Sunder
Removed
10% increased Area of Effect
Modified
New: Wave gains +0.3 metres to radius with each Area in the SequenceOld: Wave gains +0.2 metres to radius with each Area in the SequenceShow DifferencesHide Differences
Sweep
Removed
10% increased Area of Effect
Modified
New: +0.8 metres to radiusOld: +0.4 metres to radiusShow DifferencesHide Differences
Tectonic Slam
Removed
10% increased Area of Effect
Modified
New: 60% fissure branching chanceOld: 30% fissure branching chanceShow DifferencesHide Differences
Vengeance
Modified
New: 50% chance to Trigger this Skill when HitOld: 40% chance to Trigger this Skill when HitShow DifferencesHide Differences
Vigilant Strike
Added
4% more Attack Damage per Endurance Charge
Removed
20% increased Damage
Volcanic Fissure
Added
Fires 7 Projectiles
Removed
Fires 4 additional Projectiles20% increased Fire Damage
Vulnerability
Modified
New: 20% increased Duration of Bleeding on Cursed EnemiesOld: 10% increased Duration of Bleeding on Cursed EnemiesShow DifferencesHide Differences
Alchemist’s Mark
Added
10% increased Effect of Mark
Removed
10% increased Area of Effect
Ambush
Removed
10% increased Cooldown Recovery Rate
Modified
New: Exerted Attacks have +35% to Critical Strike ChanceOld: Exerted Attacks have +25% to Critical Strike ChanceShow DifferencesHide Differences
Animate Weapon
Removed
Minions have 20% increased Movement Speed
Modified
New: Maximum 16 Animated WeaponsOld: Maximum 14 Animated WeaponsShow DifferencesHide Differences
Artillery Ballista
Added
Fires 7 Arrows
Removed
Fires 5 additional Arrows20% increased Fire Damage
Barrage
Added
Fires 6 Projectiles
Removed
Fires 4 additional Projectiles10% increased Projectile DamageNew: After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.Old: After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands. This skill cannot be Triggered.Show DifferencesHide Differences
Bear Trap
Removed
20% increased Physical Damage
Modified
New: Base duration is 4.00 secondsOld: Base duration is 3.00 secondsShow DifferencesHide Differences
Blade Blast
Added
Base radius is 1.5 metres
Removed
10% increased Area of Effect80% more Area of Effect per Blade Vortex blade detonatedNew: Deals spell damage in a targeted area. Each time this spell deals damage, it will detonate any of your Lingering Blades it touches, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.Old: Deals spell damage in a targeted area. When this spell deals damage, if your Lingering Blades or Blade Vortex blades are nearby, it will detonate them, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.Show DifferencesHide Differences
Blade Flurry
Added
Maximum 6 Stages
Removed
10% increased Attack Speed
Modified
New: 25% more Damage with Hits and Ailments for each stageOld: 20% more Damage with Hits and Ailments for each stageShow DifferencesHide Differences
Blade Trap
Added
Base radius is 2.2 metres
Removed
+0.6 metres to radius30% increased Critical Strike Chance
Modified
New: Trap lasts 5 secondsOld: Trap lasts 4 secondsNew: Rotates 5 timesOld: Rotates 4 timesShow DifferencesHide DifferencesNew: Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in circles, each repeatedly damaging enemies it spins through.Old: Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in a circle, each repeatedly damaging enemies they spin through.Show DifferencesHide Differences
Blade Vortex
Removed
10% increased Area of Effect10% increased Critical Strike Chance for each blade
Modified
New: Deals 140 to 211 Physical DamageOld: Deals 128 to 191 Physical DamageNew: 40% increased Hit Rate for each bladeOld: 35% increased Hit Rate for each bladeShow DifferencesHide Differences
Bladefall
Removed
Leaves 50% fewer Lingering Blades in the ground if you don’t Cast this Spell yourself10% increased Area of Effect100% increased Critical Strike Chance6% less Damage per Volley20% reduced Critical Strike Chance per Volley
Modified
New: Spell, AoE, Physical, DurationOld: Critical, Spell, AoE, Physical, DurationNew: 6 VolleysOld: 5 VolleysShow DifferencesHide DifferencesNew: Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.Old: Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.Show DifferencesHide Differences
Blast Rain
Added
Fires 7 Arrows
Removed
Fires 5 additional Arrows10% increased Area of Effect
Blink Arrow
Removed
Minions deal 114% increased Damage57% increased Minion Maximum LifeThis Attack and Minions have 30% increased Projectile Speed
Modified
New: 87% increased Cooldown Recovery RateOld: 47% increased Cooldown Recovery RateNew: Minions deal 57% more DamageOld: Minions deal 75% more DamageShow DifferencesHide Differences
Burning Arrow
Added
20% more Damage with Ignite
Removed
20% increased Fire Damage
Caustic Arrow
Removed
10% increased Area of Effect
Modified
New: +0.8 metres to radiusOld: +0.6 metres to radiusShow DifferencesHide Differences
Charged Dash
Removed
10% increased Attack Speed
Modified
New: Illusion moves at 150% of your Movement SpeedOld: Illusion moves at 130% of your Movement SpeedShow DifferencesHide Differences
Cobra Lash
Added
8% more Damage with Hits and Ailments for each remaining Chain
Removed
30% increased Critical Strike ChanceProjectiles deal 5% more Damage with Hits for each remaining Chain+50% to Damage over Time Multiplier for Poison from Critical Strikes
Modified
New: Chains +7 TimesOld: Chains +5 TimesShow DifferencesHide Differences
Cremation
Added
Fires 4 ProjectilesFires Projectiles 10% faster
Removed
Fires 3 additional Projectiles20% increased Fire DamageNew: A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Old: A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash exploding projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Show DifferencesHide Differences
Cyclone
Removed
10% increased Area of EffectFirst Hit deals 50% less DamageGains 1 Stage every 0.2 seconds while ChannellingMaximum 6 Stages+0.1 metres to radius per StageLose 1 Stage every 0.3 seconds while not Channelling
Modified
New: 10% increased Area of Effect per 0.1 metre additional Melee Strike RangeOld: 8% increased Area of Effect per 0.1 metre additional Melee Strike RangeNew: 20% less Movement SpeedOld: 30% less Movement SpeedShow DifferencesHide DifferencesNew: Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.Old: Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.Show DifferencesHide Differences
Detonate Dead
Added
Base radius is 2.6 metres15% chance to detonate an additional corpse
Removed
10% increased Cast Speed+0.4 metres to radius
Double Strike
Added
20% chance to deal Double Damage to Bleeding Enemies
Removed
10% increased Attack Speed
Dual Strike
Removed
127% increased Critical Strike Chance+10% to Critical Strike Multiplier
Modified
New: 90% more Damage with Hits and Ailments against Enemies that are on Full LifeOld: 30% more Damage with Hits and Ailments against Enemies that are on Full LifeShow DifferencesHide Differences
Elemental Hit
Removed
20% increased Elemental Damage
Modified
New: 15% more Damage per Elemental Ailment on the EnemyOld: 10% more Damage per Elemental Ailment on the EnemyShow DifferencesHide Differences
Ensnaring Arrow
Added
20% increased Debuff Effect
Removed
10% increased Attack Speed
Ethereal Knives
Added
Fires 15 Projectiles
Removed
Base duration is 6.00 secondsLeaves 50% fewer Lingering Blades in the ground if you don’t Cast this Spell yourselfLeaves a Lingering Blade in the ground for every 3 Projectiles firedFires 12 additional Projectiles39% increased Projectile SpeedMaximum 40 Lingering Blades can be left in the ground at a time
Modified
New: Spell, Projectile, PhysicalOld: Spell, Projectile, Physical, DurationShow DifferencesHide Differences
Explosive Arrow
Removed
20% increased Skill Effect Duration20% chance to Ignite enemies
Modified
New: Maximum 22 Explosive Arrows stuck in an EnemyOld: Maximum 20 Explosive Arrows stuck in an EnemyShow DifferencesHide Differences
Explosive Concoction
Added
Base radius is 1.8 metres15% reduced Flask Charges used
Removed
10% increased Area of Effect
Explosive Trap
Added
Base explosion radius is 1.8 metresBase secondary radius is 1.8 metresBase smaller explosion radius is 1.3 metresCauses 9 smaller explosionsSmaller explosions have between 30% reduced and 30% increased base radius at random
Removed
+0.6 metres to radius10% increased Area of EffectCauses 7 smaller explosionsNew: Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.Old: Throws a trap that creates a large explosion when triggered, dealing spell damage in an area. A number of smaller explosions occur around this area in quick succession after the first.Show DifferencesHide Differences
Fire Trap
Added
80% increased Trap Trigger Area of Effect
Removed
20% increased Fire Damage
Flamethrower Trap
Added
20% increased Cooldown Recovery Rate
Removed
20% increased Fire Damage
Flicker Strike
Modified
New: 25% chance to gain a Frenzy Charge on HitOld: 20% chance to gain a Frenzy Charge on HitShow DifferencesHide Differences
Frenzy
Removed
10% increased Attack Speed
Modified
New: 7% more Attack Damage per Frenzy ChargeOld: 5% more Attack Damage per Frenzy ChargeNew: 7% more Attack Speed per Frenzy ChargeOld: 5% more Attack Speed per Frenzy ChargeShow DifferencesHide Differences
Frost Blades
Added
Fires 10 Projectiles
Removed
Fires 7 additional Projectiles20% increased Projectile Speed
Galvanic Arrow
Added
Fires 3 Arrows
Removed
Fires 2 additional Arrows
Modified
New: 40% increased Projectile SpeedOld: 20% increased Projectile SpeedShow DifferencesHide Differences
Herald of Agony
Added
45 Maximum Virulence
Removed
20% increased Minion Movement SpeedMaximum 40 Virulence
Herald of Ice
Added
+0.2 metres to radius
Removed
Buff grants 15% increased Cold Damage
Ice Shot
Added
60% increased Area of Effect angle
Removed
20% increased Cold Damage19% increased Effect of Cold Ailments
Ice Trap
Added
15% Chance for Trap to Trigger an additional timeBase radius is 1.8 metresBase secondary radius is 0.9 metresBase tertiary radius is 0.6 metres
Removed
10% increased Area of Effect
Intuitive Link
Removed
20% increased Skill Effect Duration
Modified
New: Base duration is 11.40 secondsOld: Base duration is 9.90 secondsShow DifferencesHide Differences
Lacerate
Added
20% increased Attack Speed if you’ve changed Stance Recently
Removed
10% increased Area of EffectNew: Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.Old: Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.Show DifferencesHide Differences
Lancing Steel
Added
Fires 5 Projectiles
Removed
Fires 3 additional Projectiles20% increased Impale Effect
Lightning Arrow
Removed
20% chance to Shock enemies
Modified
New: Hits up to 5 additional enemies near the targetOld: Hits up to 3 additional enemies near the targetShow DifferencesHide Differences
Lightning Strike
Added
Fires 4 Projectiles
Removed
Fires 2 additional Projectiles20% increased Projectile Speed
Mirror Arrow
Removed
Minions deal 114% increased Damage57% increased Minion Maximum LifeThis Attack and Minions have 30% increased Projectile Speed
Modified
New: 87% increased Cooldown Recovery RateOld: 47% increased Cooldown Recovery RateNew: Minions deal 57% more DamageOld: Minions deal 75% more DamageShow DifferencesHide Differences
Pestilent Strike
Removed
+10% to Damage over Time Multiplier for Poison
Modified
New: 50% more Poison DurationOld: 30% more Poison DurationShow DifferencesHide Differences
Plague Bearer
Removed
10% increased Area of Effect
Modified
New: While Infecting, deals Chaos Damage per second equal to 16% of the Plague Value when Infecting began, and loses Plague Value at the same rateOld: While Infecting, deals Chaos Damage per second equal to 12% of the Plague Value when Infecting began, and loses Plague Value at the same rateShow DifferencesHide Differences
Poisonous Concoction
Added
20% chance to inflict Withered for 2 seconds on Hit
Removed
10% increased Area of Effect
Puncture
Removed
Bleeding inflicted by this Skill deals Damage 10% faster
Modified
New: 69% more Damage with BleedingOld: 49% more Damage with BleedingShow DifferencesHide Differences
Purity of Ice
Removed
40% increased Area of Effect
Modified
New: You and nearby allies gain 51% additional Cold ResistanceOld: You and nearby allies gain 41% additional Cold ResistanceShow DifferencesHide Differences
Rain of Arrows
Added
Fires 26 Arrows
Removed
Fires 21 additional Arrows10% increased Area of Effect
Reave
Added
4 Maximum Stages+2 to maximum Stages
Removed
10% increased Attack Speed
Riposte
Added
40% increased Cooldown Recovery Rate
Removed
20% increased Damage
Scourge Arrow
Removed
20% increased Projectile Speed
Modified
New: Each Spore Pod fires 11 Thorn ArrowsOld: Each Spore Pod fires 9 Thorn ArrowsShow DifferencesHide Differences
Seismic Trap
Added
Modifiers to Trap Throwing Speed also apply to wave release Frequency
Removed
20% increased Physical Damage
Modified
New: Effectiveness of Added Damage 140%Old: Effectiveness of Added Damage 190%New: Deals 645 to 967 Physical DamageOld: Deals 597 to 896 Physical DamageNew: Releases 6 wavesOld: Releases 5 wavesShow DifferencesHide DifferencesNew: Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.Old: Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst. Modifiers to trap throwing speed affects how frequently it releases waves.Show DifferencesHide Differences
Shattering Steel
Removed
Base duration is 5.00 secondsGain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6Each Steel Ward grants +4% Chance to Block Projectile Attack DamageIf you have no Steel Shards, only Fires 1 ProjectileProjectiles deal up to 110% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel fartherConsumes up to 2 Steel Shards
Modified
New: 40% increased Impale EffectOld: 20% increased Impale EffectShow DifferencesHide DifferencesNew: Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.Old: Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.Show DifferencesHide Differences
Shrapnel Ballista
Added
Fires 3 Arrows
Removed
Fires 2 additional Arrows
Modified
New: 40% increased Projectile SpeedOld: 20% increased Projectile SpeedShow DifferencesHide Differences
Siege Ballista
Added
5% increased Attack Speed per maximum Totem
Removed
20% increased Projectile Damage
Smoke Mine
Removed
40% increased Area of Effect
Modified
New: Buff grants 49% increased Movement SpeedOld: Buff grants 29% increased Movement SpeedShow DifferencesHide Differences
Snipe
Removed
10% increased Attack Speed
Modified
New: Maximum 7 StagesOld: Maximum 6 StagesShow DifferencesHide Differences
Spectral Helix
Added
Projectiles that have Pierced deal 10% more Damage
Removed
10% increased Attack Speed
Spectral Shield Throw
Removed
40% increased Projectile Speed
Modified
New: Fires 5 additional ProjectilesOld: Fires 3 additional ProjectilesShow DifferencesHide Differences
Spectral Throw
Added
Projectiles that have Pierced deal 10% more Damage
Removed
10% increased Attack Speed
Split Arrow
Added
Fires 13 Arrows
Removed
Fires 8 additional Arrows10% increased Attack Speed
Splitting Steel
Added
Attack Speed 90% of baseBase radius is 1 metre
Removed
+0.4 metres to radiusIf you have no Steel Shards, Projectile counts as already having SplitProjectiles which have Split deal 35% less DamageConsumes up to 1 Steel Shard
Modified
New: 40% chance to Impale Enemies on HitOld: 60% chance to Impale Enemies on HitNew: 40% increased Impale EffectOld: 20% increased Impale EffectShow DifferencesHide DifferencesNew: Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe.Old: Consume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.Show DifferencesHide Differences
Storm Rain
Removed
10% increased Area of Effect
Modified
New: Each Arrow can fire 5 BeamsOld: Each Arrow can fire 4 BeamsShow DifferencesHide Differences
Summon Ice Golem
Added
20% increased Buff Effect
Removed
Minions deal 20% increased Damage38% increased Minion Maximum Life
Temporal Rift
Added
Buff causes Debuffs on you to expire 20% faster
Modified
New: 38% increased Cooldown Recovery RateOld: 48% increased Cooldown Recovery RateShow DifferencesHide Differences
Tornado
Modified
New: Tornado has 77% increased Movement SpeedOld: Tornado has 67% increased Movement SpeedShow DifferencesHide Differences
Tornado Shot
Removed
20% increased Projectile Damage
Modified
New: Fires 4 secondary ProjectilesOld: Fires 3 secondary ProjectilesShow DifferencesHide Differences
Toxic Rain
Added
Fires 5 Arrows
Removed
Fires 4 additional Arrows10% increased Area of Effect
Modified
New: Base duration is 1.20 secondsOld: Base duration is 1.00 secondsShow DifferencesHide Differences
Unearth
Added
Corpses Spawned have 30% increased Maximum Life
Removed
10% increased Cast Speed
Vampiric Link
Removed
20% increased Skill Effect Duration
Modified
New: Base duration is 11.40 secondsOld: Base duration is 9.90 secondsShow DifferencesHide Differences
Venom Gyre
Removed
20% increased Poison Duration
Modified
New: Maximum 40 caught ProjectilesOld: Maximum 30 caught ProjectilesShow DifferencesHide Differences
Viper Strike
Removed
10% increased Attack Speed10% increased Poison Duration
Modified
New: Base duration is 5.00 secondsOld: Base duration is 4.00 secondsShow DifferencesHide Differences
Volatile Dead
Added
Base radius is 2 metresBase explosion radius is 1.5 metres40% increased Orb Movement Speed
Removed
10% increased Area of Effect
Wild Strike
Added
Fires 3 Projectiles20% chance to Freeze, Shock and Ignite
Removed
20% increased Elemental DamageFires 2 additional Projectiles
Withering Step
Modified
New: 38% increased Effect of Elusive from this SkillOld: 48% increased Effect of Elusive from this SkillNew: Inflicts 8 Withered Debuffs the first time each Enemy enters the AreaOld: Inflicts 6 Withered Debuffs the first time each Enemy enters the AreaShow DifferencesHide Differences
Arc
Added
15% more Damage with Hits and Ailments for each remaining Chain
Removed
20% chance to Shock enemies15% more Damage for each remaining Chain29% increased Effect of Lightning Ailments
Modified
New: Critical Strike Chance 6.00%Old: Critical Strike Chance 5.00%New: Chains +8 TimesOld: Chains +7 TimesShow DifferencesHide DifferencesNew: An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.Old: An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Show DifferencesHide Differences
Arcane Cloak
Added
20% increased Buff Effect
Removed
20% increased Skill Effect Duration
Arcanist Brand
Added
Activates every second while Attached
Removed
Activates every 1 second while Attached
Armageddon Brand
Added
Base radius is 2.2 metres
Removed
10% increased Cast Speed
Modified
New: Deals 39% more Damage with Hits against Branded EnemyOld: Deals 29% more Damage with Hits against Branded EnemyShow DifferencesHide Differences
Ball Lightning
Added
Base radius is 2 metres
Removed
20% increased Lightning DamageNew: Fires a slow-moving projectile that damages enemies in an area around it with bolts of lightning.Old: Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.Show DifferencesHide Differences
Bane
Added
Base radius is 2.4 metres
Removed
+0.3 metres to radius
Modified
New: Applied Curses have 20% increased EffectOld: Applied Curses have 10% increased EffectShow DifferencesHide Differences
Blazing Salvo
Added
Fires 7 Projectiles+0.2 metres to radius
Removed
Fires 6 additional Projectiles10% increased Area of Effect
Blight
Removed
10% increased Area of Effect
Modified
New: Base duration is 2.80 secondsOld: Base duration is 2.00 secondsShow DifferencesHide Differences
Bodyswap
Removed
10% increased Cast Speed
Modified
New: This Spell deals 210 to 315, plus 8% of your maximum Life, as base Fire DamageOld: This Spell deals 210 to 315, plus 4% of your maximum Life, as base Fire DamageShow DifferencesHide Differences
Bone Offering
Added
10% increased Effect of Offering
Removed
Grants Minions 10% increased Cast Speed
Brand Recall
Modified
New: 60% increased Cooldown Recovery RateOld: 40% increased Cooldown Recovery RateNew: Brands gain 45% increased Attachment RangeOld: Brands gain 65% increased Attachment RangeShow DifferencesHide Differences
Cold Snap
Added
20% more Effect of ChillBurst Base radius is 1.5 metresChilled Ground Base initial radius is 1.5 metresChilled Ground Base final radius is 3 metres
Removed
10% increased Area of Effect19% increased Effect of ChillNew: Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Old: Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Show DifferencesHide Differences
Contagion
Added
Base radius is 1.9 metresSpreads when affected Enemy dies
Removed
10% increased Area of EffectNew: Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies.Old: Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, it spreads to other enemies.Show DifferencesHide Differences
Conversion Trap
Removed
20% increased Skill Effect Duration
Modified
New: Base duration is 14.00 secondsOld: Base duration is 10.00 secondsShow DifferencesHide Differences
Crackling Lance
Removed
10% chance to Shock enemies
Modified
New: 45% more Damage with Hits and Ailments per IntensityOld: 35% more Damage with Hits and Ailments per IntensityShow DifferencesHide Differences
Creeping Frost
Added
+0.2 metres to radius
Removed
10% increased Area of Effect
Dark Pact
Removed
10% increased Area of Effect
Modified
New: Sacrifices 10% of Skeleton’s Life to deal that much Chaos DamageOld: Sacrifices 8% of Skeleton’s Life to deal that much Chaos DamageShow DifferencesHide Differences
Destructive Link
Removed
20% increased Skill Effect Duration
Modified
New: Base duration is 11.40 secondsOld: Base duration is 9.90 secondsShow DifferencesHide Differences
Discharge
Added
Base radius is 3 metres15% more Area of Effect per Charge removed10% chance to deal Damage without removing Charges
Removed
20% increased Elemental Damage20% increased Area of Effect per charge consumed
Divine Ire
Added
20% increased beam widthBeam deals 240% more Damage with Hits per Stage after the firstBeam deals 100% more Damage with Ailments per Stage after the first
Removed
10% increased Area of EffectBeam deals 30% more Damage with Ailments per Stage after the first50% less Damage while ChannellingBeam deals 110% more Damage with Hits per Stage after the first40% chance to gain an additional Stage when Hitting a Normal or Magic EnemyGains an additional Stage when Hitting a Rare or Unique EnemyNew: Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.Old: Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash a powerful burst of energy in a beam in front of you.Show DifferencesHide Differences
Elemental Weakness
Added
20% increased Duration of Elemental Ailments on Cursed enemies
Removed
10% increased Effect of Curse
Energy Blade
Removed
Energy Blades have 10% increased Critical Strike Chance
Modified
New: Buff grants 45% less Maximum Energy ShieldOld: Buff grants 50% less Maximum Energy ShieldShow DifferencesHide Differences
Essence Drain
Removed
20% increased Chaos Damage
Modified
New: Regenerate 1.00% of Debuff Damage as LifeOld: Regenerate 0.50% of Debuff Damage as LifeShow DifferencesHide Differences
Eye of Winter
Added
Modifiers to number of Projectiles only apply to the final SpiralFires 10 Shard Projectiles in a Spiral when Projectile ends
Removed
Fires 8 Shard Projectiles in a Spiral when Projectile endsModifiers to number of Projectiles only apply to the final Spiral20% increased Cold Damage
Fireball
Added
Base radius is 1.6 metres
Removed
20% increased Projectile SpeedProjectiles gain radius as they travel farther, up to a maximum of +0.9 metres to radius
Firestorm
Added
Base radius is 1.5 metres
Removed
20% increased Damage
Flame Dash
Added
Modifiers to Spell Damage apply to this Skill’s Damage Over Time effectNew: Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.Old: Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills.Show DifferencesHide Differences
Flame Surge
Removed
10% increased Cast Speed
Modified
New: 108% more Damage with Hits against Burning enemiesOld: 88% more Damage with Hits against Burning enemiesShow DifferencesHide Differences
Flame Wall
Added
Wall length increased by +59 units
Removed
10% increased Area of EffectWall will be 59 units long
Modified
New: Maximum 4 Flame Walls at a timeOld: Maximum 3 Flame Walls at a timeShow DifferencesHide Differences
Flameblast
Removed
20% increased Damage
Modified
New: 11 maximum StagesOld: 10 maximum StagesShow DifferencesHide DifferencesNew: Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.Old: Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion, up to 10 stages.Show DifferencesHide Differences
Flammability
Modified
New: Ignite on Cursed enemies has 20% increased DurationOld: Ignite on Cursed enemies has 10% increased DurationShow DifferencesHide Differences
Flesh Offering
Added
10% increased Effect of Offering
Removed
10% increased Skill Effect Duration
Forbidden Rite
Removed
20% increased Projectile Speed
Modified
New: Fires extra Projectiles at up to 9 surrounding EnemiesOld: Fires extra Projectiles at up to 7 surrounding EnemiesShow DifferencesHide Differences
Freezing Pulse
Modified
New: 40% increased Projectile SpeedOld: 59% increased Projectile SpeedShow DifferencesHide Differences
Frost Bomb
Added
Base radius is 3.1 metres20% increased Cooldown Recovery Rate
Removed
4% more Damage with Hits per 0.1 seconds Duration+0.7 metres to radius20% increased Cold Damage75% reduced Energy Shield Regeneration rateNew: Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.Old: Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life and energy shield regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.Show DifferencesHide Differences
Frost Wall
Added
Wall length increased by +56 units40% increased Cooldown Recovery Rate
Removed
20% increased Skill Effect DurationWall will be 56 units long
Frostblink
Removed
20% increased Effect of Cold Ailments
Modified
New: 48% increased maximum travel distanceOld: 38% increased maximum travel distanceShow DifferencesHide Differences
Galvanic Field
Removed
Buff grants 30% increased Shock Duration
Modified
New: Buff Grants 40% chance to Shock enemiesOld: Buff Grants 20% chance to Shock enemiesShow DifferencesHide Differences
Glacial Cascade
Removed
20% increased Damage
Modified
New: Cannot Knockback Unique Enemies more than once per second Final Burst Deals 250% more Damage Final Burst has 100% more Area of Effect Final Burst cannot KnockbackOld: Cannot Knockback Unique Enemies more than once per second Final Burst Deals 200% more Damage Final Burst has 100% more Area of Effect Final Burst cannot KnockbackShow DifferencesHide Differences
Herald of Thunder
Added
Herald of Thunder’s Storms Hit Enemies with 20% increased Frequency
Removed
Buff grants 15% increased Lightning Damage
Hexblast
Added
Base radius is 2.8 metres100% more Damage with Hits if Enemy is Hexed90% chance to remove a Hex after Damaging
Removed
10% increased Area of Effect100% more Damage with Hits if Enemy is HexedRemoves a Hex after Damaging
Ice Nova
Added
Base radius is 2.9 metres
Removed
10% increased Area of Effect20% less Area of Effect when Cast on FrostboltCan expand from up to 2 Frostbolt ProjectilesAdds 118 to 172 Cold Damage against Chilled Enemies
Modified
New: Effectiveness of Added Damage 230%Old: Effectiveness of Added Damage 190%New: Deals 988 to 1481 Cold DamageOld: Deals 769 to 1130 Cold DamageShow DifferencesHide DifferencesNew: A circle of ice expands from the caster.Old: A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Show DifferencesHide Differences
Ice Spear
Added
Fires 2 Projectiles
Removed
Fires an additional Projectile40% increased Projectile Speed
Modified
New: Second form has +89% to Critical Strike MultiplierOld: Second form has +49% to Critical Strike MultiplierShow DifferencesHide Differences
Icicle Mine
Added
Fires 7 Projectiles
Removed
Fires 4 additional Projectiles20% increased Projectile SpeedNew: Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing.Old: Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearingShow DifferencesHide Differences
Incinerate
Added
10 maximum Stages
Removed
20% increased Fire Damage8 maximum stages
Kinetic Blast
Removed
29% increased Area of Effect
Modified
New: Creates 5 explosionsOld: Creates 4 explosionsShow DifferencesHide Differences
Kinetic Bolt
Removed
20% increased Projectile Speed
Modified
New: Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 250% of their valueOld: Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their valueShow DifferencesHide Differences
Lightning Conduit
Added
Base radius is 6 metres
Removed
20% increased Damage
Modified
New: 24% more Damage with Hits per 5% Shock Effect on EnemyOld: 20% more Damage with Hits per 5% Shock Effect on EnemyShow DifferencesHide Differences
Lightning Spire Trap
Added
Modifiers to Trap Throwing Speed also apply to strike Frequency
Removed
20% chance to Shock enemies
Modified
New: Strikes 4 AreasOld: Strikes 3 AreasShow DifferencesHide DifferencesNew: Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.Old: Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage. Modifiers to trap throwing speed will affect how frequently it strikes. Has a higher chance to critically strike Shocked enemies.Show DifferencesHide Differences
Lightning Tendrils
Added
+40% to Critical Strike MultiplierBase radius is 2.4 metres
Removed
20% increased Lightning Damage
Modified
New: Critical, Spell, AoE, Lightning, ChannellingOld: Spell, AoE, Lightning, ChannellingShow DifferencesHide Differences
Lightning Trap
Added
Fires 9 Projectiles15% Chance for Trap to Trigger an additional time
Removed
20% increased Lightning DamageFires 8 additional Projectiles10% increased Effect of Lightning Ailments
Manabond
Added
Deals base Lightning Damage equal to 54% of missing Unreserved Mana+6 to length per 25% of Unreserved maximum Mana you have
Removed
10% increased Area of EffectDeals base Lightning Damage equal to 44% of missing Unreserved Mana+6 to length per 25% of Unreserved maximum Mana you have
Orb of Storms
Added
Beam Splits towards 5 additional targets
Removed
20% increased Lightning DamageBeams Split towards 3 additional targets
Penance Brand
Added
30% less Damage with AilmentsDeals +10% more Damage with Hits against Branded Enemy
Removed
10% increased Area of EffectExplosions deal 90% more Damage with Ailments per Energy after the firstExplosions deal 150% more Damage with Hits per Energy after the first+0.1 metres to Explosion radius per EnergyPulse deals 50% more Damage with Hits and AilmentsUp to +0.9 metres to Energy spread radius, scaled by distance from BrandCan be Attached for a total Duration of 2.50 seconds
Modified
New: Effectiveness of Added Damage 570%Old: Effectiveness of Added Damage 40%New: Deals 2541 to 3811 Physical DamageOld: Deals 170 to 254 Physical DamageNew: Activates every 0.1 seconds while AttachedOld: Activates every 0.5 seconds while AttachedShow DifferencesHide DifferencesNew: Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. When the branded enemy reaches 20 energy, a large explosion occurs and the brand is removed.Old: Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. Each activation, energy spreads from each energised enemy to an enemy in range which is not energised by the brand. If the branded enemy has 20 energy, each activation will instead deal a pulse of area damage. Energy explodes when the energised enemy dies or the brand is removed, dealing damage in an area.Show DifferencesHide Differences
Power Siphon
Added
Fires a Projectile at up to 7 targetsModifiers to number of Projectiles instead apply to number of targets fired at10% more Critical Strike Chance per Power Charge
Removed
Fires 7 additional Projectiles20% increased Damage20% increased Critical Strike Chance per Power Charge
Modified
New: +30% to Critical Strike Multiplier per Power ChargeOld: +10% to Critical Strike Multiplier per Power ChargeShow DifferencesHide DifferencesNew: Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.Old: Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.Show DifferencesHide Differences
Purifying Flame
Removed
10% increased Area of Effect
Modified
New: +0.4 metres to radiusOld: +0.2 metres to radiusNew: +0.9 metres to radius of Consecrated GroundOld: +0.6 metres to radius of Consecrated GroundShow DifferencesHide Differences
Purity of Elements
Removed
40% increased Area of Effect
Modified
New: You and nearby allies gain +39% to all Elemental ResistancesOld: You and nearby allies gain +34% to all Elemental ResistancesShow DifferencesHide Differences
Purity of Lightning
Removed
40% increased Area of Effect
Modified
New: You and nearby allies gain 51% additional Lightning ResistanceOld: You and nearby allies gain 41% additional Lightning ResistanceShow DifferencesHide Differences
Pyroclast Mine
Added
Fires 4 Projectiles
Removed
Fires 2 additional Projectiles20% increased Area of Effect
Raise Spectre
Removed
20% increased Minion Movement Speed
Modified
New: Minions have +50% to all Elemental ResistancesOld: Minions have +30% to all Elemental ResistancesShow DifferencesHide Differences
Raise Zombie
Added
Minions have 38% more Maximum Life
Removed
20% increased Minion Maximum LifeRaised Zombies’ Slam Attack has 76% increased Cooldown Recovery RateRaised Zombies’ Slam Attack has 76% increased Area of Effect
Modified
New: Maximum 7 Raised ZombiesOld: Maximum 6 Raised ZombiesShow DifferencesHide DifferencesNew: Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.Old: Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.Show DifferencesHide Differences
Righteous Fire
Removed
Deals 2447.9 Base Fire Damage per second20% increased Burning Damage
Modified
New: +0.8 metres to radiusOld: +0.5 metres to radiusNew: Deals 70% of your Maximum Life as Base Fire Damage per secondOld: Deals 35% of your Maximum Life as Base Fire Damage per secondNew: Deals 70% of your Maximum Energy Shield as Base Fire Damage per secondOld: Deals 35% of your Maximum Energy Shield as Base Fire Damage per secondShow DifferencesHide Differences
Rolling Magma
Removed
20% increased Damage
Modified
New: Chains +5 TimesOld: Chains +3 TimesShow DifferencesHide Differences
Scorching Ray
Removed
10% increased beam length
Modified
New: Additional Debuff stages add 70% of DamageOld: Additional Debuff stages add 60% of DamageShow DifferencesHide Differences
Shock Nova
Removed
40% increased Shock Duration on enemies
Modified
New: +20% to Maximum Effect of ShockOld: +10% to Maximum Effect of ShockShow DifferencesHide Differences
Sigil of Power
Removed
10% increased Area of Effect
Modified
New: Enemies in Area deal 23% less Damage while at maximum StagesOld: Enemies in Area deal 19% less Damage while at maximum StagesShow DifferencesHide Differences
Siphoning Trap
Removed
20% increased Effect of Cold Ailments
Modified
New: Applies beams to the closest 14 EnemiesOld: Applies beams to the closest 10 EnemiesShow DifferencesHide Differences
Soul Link
Removed
20% increased Skill Effect Duration
Modified
New: Base duration is 11.40 secondsOld: Base duration is 9.90 secondsShow DifferencesHide Differences
Soulrend
Removed
20% increased Chaos Damage
Modified
New: Base duration is 0.80 secondsOld: Base duration is 0.60 secondsShow DifferencesHide Differences
Spark
Added
Fires 10 Projectiles
Removed
Fires 7 additional Projectiles39% increased Projectile Speed
Spellslinger
Removed
Supported Skills deal 20% increased Spell Damage
Modified
New: Supported Skills have Added Spell Damage equal to 194% of Damage of Equipped Wand If two Wands are Equipped, each contributes half as much Added DamageOld: Supported Skills have Added Spell Damage equal to 174% of Damage of Equipped Wand If two Wands are Equipped, each contributes half as much Added DamageShow DifferencesHide Differences
Spirit Offering
Added
10% increased Effect of Offering
Removed
10% increased Skill Effect Duration
Storm Brand
Removed
10% increased Cast Speed
Modified
New: Sends beams to 4 Enemies, including the Branded EnemyOld: Sends beams to 3 Enemies, including the Branded EnemyShow DifferencesHide Differences
Storm Burst
Removed
10% increased Area of Effect
Modified
New: Base duration is 1.60 secondsOld: Base duration is 1.20 secondsShow DifferencesHide Differences
Storm Call
Added
15% chance for Lightning to Strike the Marker when Cast
Removed
10% increased Area of Effect29% increased Effect of Lightning AilmentsNew: Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.Old: Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.Show DifferencesHide Differences
Stormbind
Removed
10% increased Cast Speed
Modified
New: Runes have 40% more Area of Effect for each time they have been ImprovedOld: Runes have 30% more Area of Effect for each time they have been ImprovedShow DifferencesHide Differences
Stormblast Mine
Removed
30% chance to Shock enemies49% increased Effect of Lightning Ailments
Modified
New: Effectiveness of Added Damage 130%Old: Effectiveness of Added Damage 110%New: Deals 367 to 1102 Lightning DamageOld: Deals 334 to 1002 Lightning DamageNew: Each Mine applies 4% increased Damage Taken to Enemies near it, up to a maximum of 150%Old: Each Mine applies 3% increased Damage Taken to Enemies near it, up to a maximum of 150%Show DifferencesHide Differences
Summon Carrion Golem
Added
20% increased Buff Effect
Removed
Minions deal 20% increased Damage38% increased Minion Maximum Life
Summon Chaos Golem
Added
20% increased Buff Effect
Removed
Minions deal 20% increased Damage38% increased Minion Maximum Life
Summon Holy Relic
Added
40% increased Buff Effect
Removed
Minions have 10% increased Area of Effect
Summon Lightning Golem
Added
20% increased Buff Effect
Removed
Minions deal 20% increased Damage38% increased Minion Maximum Life
Summon Raging Spirit
Added
30% chance to summon an extra Minion
Removed
20% increased Minion Movement SpeedMinions deal 38% more Damage
Summon Reaper
Removed
20% increased Minion Movement Speed39% increased Minion Maximum Life
Modified
New: Minion’s Attacks have 70% chance to inflict BleedingOld: Minion’s Attacks have 50% chance to inflict BleedingShow DifferencesHide Differences
Summon Skeletons
Removed
Minions deal 20% increased Damage
Modified
New: Maximum 8 Summoned SkeletonsOld: Maximum 7 Summoned SkeletonsShow DifferencesHide Differences
Tempest Shield
Modified
New: 40% chance to Shock enemiesOld: 20% chance to Shock enemiesShow DifferencesHide Differences
Void Sphere
Added
Base radius is 3.8 metres20% increased Cooldown Recovery Rate
Removed
10% increased Area of Effect
Modified
New: Cast Time 0.80 secOld: Cast Time 0.60 secShow DifferencesHide Differences
Voltaxic Burst
Removed
10% increased Area of Effect
Modified
New: 2% more Damage with Hits and Ailments for each Cast of this Spell currently waitingOld: 1% more Damage with Hits and Ailments for each Cast of this Spell currently waitingShow DifferencesHide Differences
Vortex
Added
+0.2 metres to radius
Removed
Cooldown Time 1.80 sec10% increased Area of Effect20% less Area of Effect when Cast on Frostbolt76% increased Cooldown Recovery RateCan explode from up to 5 Frostbolt Projectiles
Modified
New: Cost 25 ManaOld: Cost 20 ManaNew: Cast Time 0.75 secOld: Cast Time InstantNew: Deals 779 to 1169 Cold DamageOld: Deals 1209 to 1813 Cold DamageNew: Deals 2316.1 Base Cold Damage per secondOld: Deals 2317.2 Base Cold Damage per secondShow DifferencesHide DifferencesNew: An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.Old: An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.Show DifferencesHide Differences
Wave of Conviction
Added
Damage Penetrates 15% of Enemy Elemental Resistances
Removed
38% increased Skill Effect Duration20% increased Elemental Damage
Modified
New: Base duration is 0.69 secondsOld: Base duration is 0.50 secondsShow DifferencesHide Differences
Winter Orb
Removed
10% increased Cast Speed
Modified
New: Maximum 12 StagesOld: Maximum 10 StagesShow DifferencesHide Differences
Wintertide Brand
Removed
+10% to Cold Damage over Time Multiplier
Modified
New: Debuff deals 25% more Damage per StageOld: Debuff deals 20% more Damage per StageShow DifferencesHide Differences
Vaal Absolution
Added
Minions have 40% increased Cooldown Recovery Rate
Vaal Cleave
Added
+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre
Removed
10% increased Attack Speed
Vaal Domination
Added
Minions have 40% increased Cooldown Recovery Rate
Vaal Earthquake
Removed
20% increased Damage
Modified
New: Aftershock deals 437% more Damage with Hits and AilmentsOld: Aftershock deals 407% more Damage with Hits and AilmentsShow DifferencesHide Differences
Vaal Ground Slam
Removed
10% increased Area of Effect
Modified
New: 200% increased Stun Duration on enemiesOld: 220% increased Stun Duration on enemiesNew: Deals up to 69% more Damage with Hits to closer targetsOld: Deals up to 49% more Damage with Hits to closer targetsShow DifferencesHide Differences
Vaal Molten Strike
Added
Fires 9 ProjectilesProjectiles deal 10% more Damage with Hits and Ailments
Removed
Fires 8 additional Projectiles20% increased Fire Damage
Vaal Reap
Added
Deals +5% more Damage per Blood Charge
Removed
10% increased Area of Effect
Vaal Rejuvenation Totem
Added
20% more Totem Life
Removed
60% increased Aura Area of Effect
Vaal Smite
Added
10% more Area Damage
Removed
10% increased Area of Effect
Vaal Volcanic Fissure
Added
Fires 11 ProjectilesFissure erupts 5 additional times
Removed
Fires 8 additional Projectiles20% increased Fire DamageFissure erupts 5 times
Vaal Animate Weapon
Removed
Minions have 20% increased Movement Speed
Modified
New: Maximum 12 Animated WeaponsOld: Maximum 10 Animated WeaponsShow DifferencesHide Differences
Vaal Blade Flurry
Added
+5% more Damage with Hits and Ailments for each stage
Removed
10% increased Attack Speed
Vaal Blade Vortex
Added
+5% increased Hit Rate for each blade
Removed
10% increased Area of Effect
Vaal Burning Arrow
Added
20% more Damage with Ignite
Removed
+10% to Fire Damage over Time Multiplier
Vaal Caustic Arrow
Added
+0.2 metres to radius
Removed
10% increased Area of Effect
Vaal Cyclone
Modified
New: 10% increased Area of Effect per 0.1 metre additional Melee Strike RangeOld: 8% increased Area of Effect per 0.1 metre additional Melee Strike RangeShow DifferencesHide Differences
Vaal Detonate Dead
Added
Base radius is 2.8 metres30% chance to detonate an additional corpse
Removed
20% increased Area Damage+0.4 metres to radius
Vaal Double Strike
Added
20% chance to deal Double Damage to Bleeding Enemies
Removed
10% increased Attack Speed
Vaal Flicker Strike
Modified
New: 40% chance to gain a Frenzy Charge on HitOld: 35% chance to gain a Frenzy Charge on HitShow DifferencesHide Differences
Vaal Ice Shot
Added
60% increased Area of Effect angle
Removed
20% increased Cold Damage
Vaal Lightning Arrow
Added
Fires 5 Arrows
Removed
Fires 4 additional Arrows20% chance to Shock enemies
Modified
New: Hits up to 5 additional enemies near the targetOld: Hits up to 3 additional enemies near the targetShow DifferencesHide Differences
Vaal Lightning Strike
Added
Fires 10 Projectiles
Removed
Fires 8 additional Projectiles20% increased Projectile Speed
Vaal Rain of Arrows
Added
Fires 38 Arrows
Removed
Fires 33 additional Arrows10% increased Area of Effect
Vaal Reave
Removed
10% increased Attack Speed
Modified
New: +6 to maximum StagesOld: +4 to maximum StagesShow DifferencesHide Differences
Vaal Spectral Throw
Added
Projectiles that have Pierced deal 10% more Damage
Removed
10% increased Attack Speed
Vaal Arc
Added
15% more Damage with Hits and Ailments for each remaining Chain
Removed
15% more Damage for each remaining Chain
Modified
New: Critical Strike Chance 6.00%Old: Critical Strike Chance 5.00%New: Effectiveness of Added Damage 220%Old: Effectiveness of Added Damage 180%New: 100% increased Duration of Lightning AilmentsOld: 130% increased Duration of Lightning AilmentsNew: Chains +10 TimesOld: Chains +9 TimesShow DifferencesHide DifferencesNew: A shocking arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains from an enemy, it will do so simultaneously to two further enemies, but never to enemies that have already been hit by any of these chains. Also grants a buff making your Arc damage lucky for a short duration.Old: A shocking arc of lightning stretches from the caster to a targeted enemy and chains to other nearby enemies. Each time the beam chains it will also chain simultaneously to a second enemy, but no enemy can be hit twice by the beams. Also grants a buff making you lucky when damaging enemies with Arc for a short duration.Show DifferencesHide Differences
Vaal Blight
Removed
10% increased Area of Effect
Modified
New: Base duration is 6.80 secondsOld: Base duration is 6.00 secondsShow DifferencesHide Differences
Vaal Cold Snap
Added
20% more Effect of ChillBase radius is 3.2 metresBase secondary radius is 2 metresBase tertiary radius is 3.6 metres
Removed
10% increased Area of Effect19% increased Effect of Chill
Vaal Fireball
Added
Base radius is 1.6 metres
Removed
20% increased Projectile SpeedProjectiles gain radius as they travel farther, up to a maximum of +0.9 metres to radius
Vaal Firestorm
Added
Base radius is 1.5 metres
Removed
20% increased Damage
Vaal Ice Nova
Added
Base radius is 2.9 metres
Removed
10% increased Area of Effect
Vaal Lightning Trap
Added
Fires 9 Projectiles
Removed
Fires 8 additional Projectiles
Vaal Power Siphon
Added
20% more Critical Strike Chance per Power Charge
Removed
20% increased Damage50% increased Critical Strike Chance per Power Charge
Modified
New: +35% to Critical Strike Multiplier per Power ChargeOld: +25% to Critical Strike Multiplier per Power ChargeShow DifferencesHide Differences
Vaal Righteous Fire
Added
+0.3 metres to radius
Removed
20% increased Burning Damage
Vaal Spark
Added
Fires +2 Projectiles
Removed
39% increased Projectile Speed
Vaal Storm Call
Removed
29% increased Effect of Lightning Ailments
Vaal Summon Skeletons
Removed
Minions deal 20% increased Damage
Modified
New: Maximum 37 Summoned SkeletonsOld: Maximum 36 Summoned SkeletonsShow DifferencesHide Differences
Ancestral Call Support
Added
Extra Targets for Supported Skills can be found 15% further away
Removed
Supported Skills deal 10% increased Melee Damage
Ballista Totem Support
Modified
New: Supported Skills have 10% increased Totem Placement speedOld: Supported Skills have 20% increased Totem Placement speedShow DifferencesHide Differences
Behead Support
Added
Supported Skills deal 20% increased Damage with Hits against Enemies that are on Low Life
Modified
New: Supported Skills have +0.3 metres to Melee Strike RangeOld: Supported Skills have +0.5 metres to Melee Strike RangeShow DifferencesHide Differences
Cast when Damage Taken Support
Added
Supported Skills require 10% reduced amount of Damage taken to Trigger
Removed
Supported Skills deal 10% increased Damage
Cold to Fire Support
Removed
Supported Skills deal 10% increased Fire Damage
Corrupting Cry Support
New: Supports warcry skills. Cannot modify the skills of minions.Old: Supports warcry skills.Show DifferencesHide Differences
Flamewood Support
Added
Supported Skills have 10% increased Totem Life
Added
Base radius is 1.8 metres
Removed
20% increased Fire DamageBase radius is 1.8 metre
Fortify Support
Added
Supported Skills have 20% increased Fortification Duration
Removed
Supported Skills deal 10% increased Attack Damage
Inspiration Support
Removed
Supported Skills have 20% increased Inspiration Charge Duration
Modified
New: Supported Skills have 39% reduced Mana CostOld: Supported Skills have 34% reduced Mana CostShow DifferencesHide Differences
Lifetap Support
Removed
Supported Skills deal 10% increased Damage
Modified
New: Lifetap lasts 6 secondsOld: Lifetap lasts 4 secondsShow DifferencesHide Differences
Maim Support
Added
Supported Skills have 20% increased Effect of Maim
Removed
Supported Skills deal 10% increased Physical Damage
Melee Splash Support
Added
Supported Skills deal 40% less Splash Damage to surrounding targets
Removed
Supported Skills deal 40% less Damage to surrounding targets
Multiple Totems Support
Modified
New: Supported Skills have 10% increased Totem Placement speedOld: Supported Skills have 20% increased Totem Placement speedShow DifferencesHide Differences
Multistrike Support
Added
Supported Skills deal 10% increased Melee Damage
Removed
Supported Skills deal 10% increased Melee Physical Damage
Pulverise Support
Removed
Supported Skills deal 10% increased Area Damage
Modified
New: Supported Skills have 44% increased Area of EffectOld: Supported Skills have 34% increased Area of EffectShow DifferencesHide Differences
Spell Totem Support
Modified
New: Supported Skills have 10% increased Totem Placement speedOld: Supported Skills have 20% increased Totem Placement speedShow DifferencesHide Differences
Stun Support
Added
Supported Skills have 10% chance to double Stun Duration
Removed
Supported Skills have 30% increased Stun Duration on Enemies
Blind Support
Added
10% increased Blind Effect
Modified
New: Supported Skills have 38% increased Blinding durationOld: Supported Skills have 58% increased Blinding durationShow DifferencesHide Differences
Close Combat Support
Added
10% increased Damage with Hits to Close Range Enemies
Removed
Supported Skills deal 10% increased Melee Damage
Cluster Traps Support
Added
Supported Skills have 20% increased Trap Trigger Area of Effect
Removed
Supported Skills deal 10% increased Trap Damage
Culling Strike Support
Added
Recover 2% of Life when Supported Skills Cull an Enemy
Modified
New: Supported Skills deal 38% increased DamageOld: Supported Skills deal 48% increased DamageShow DifferencesHide Differences
Hypothermia Support
Removed
Supported Skills have 30% increased Chill Duration on Enemies
Modified
New: Supported Skills have +40% chance to Freeze Enemies which are ChilledOld: Supported Skills have +20% chance to Freeze Enemies which are ChilledShow DifferencesHide Differences
Ice Bite Support
Added
Supported Skills deal 2% increased Damage per Frenzy Charge
Removed
Supported Skills deal 20% increased Damage with Hits against Frozen Enemies
Returning Projectiles Support
Added
Projectiles from Supported Skills deal 61% less Damage with Hits and Ailments while Returning
Removed
Projectiles from Supported Skills deal 61% less Damage while Returning
Swift Assembly Support
Modified
New: Supported Skills have 5% increased Mine Throwing SpeedOld: Supported Skills have 10% increased Mine Throwing SpeedNew: Supported Skills have 5% increased Trap Throwing SpeedOld: Supported Skills have 10% increased Trap Throwing SpeedShow DifferencesHide Differences
Trap Support
Added
Supported Skills deal 10% increased Trap Damage
Modified
New: Supported Skills have 19% increased Trap Throwing SpeedOld: Supported Skills have 29% increased Trap Throwing SpeedShow DifferencesHide Differences
Vile Toxins Support
Modified
New: Supported Skills deal 10% increased Damage with PoisonOld: Supported Skills deal 20% increased Damage with PoisonShow DifferencesHide Differences
Volley Support
Modified
New: Supported Skills deal 10% increased Projectile DamageOld: Supported Skills deal 20% increased Projectile DamageShow DifferencesHide Differences
Blastchain Mine Support
Added
10% increased Mine Damage
Removed
Supported Skills have 10% increased Mine Throwing Speed
Bonechill Support
Added
Supported Skills deal 10% increased Cold Damage
Removed
Supported Skills have 20% increased Chill Duration on Enemies
Cursed Ground Support
Added
10% increased Area of Effect of Supported Curse Skills
Removed
Supported Skills have 10% increased Skill Effect Duration
Devour Support
Added
Supported Skills deal 80% increased Damage if you have Consumed a corpse Recently
Removed
Supported Skills deal 40% increased Damage with Hits against Enemies that are on Low Life
Feeding Frenzy Support
Added
Supported Skills have 10% increased Minion Movement Speed
Modified
New: Feeding Frenzy base Duration is 5.9 secondsOld: Feeding Frenzy base Duration is 6.9 secondsShow DifferencesHide Differences
Frigid Bond Support
Removed
10% increased Effect of Chill inflicted with Supported Skills
Modified
New: Damage and Chill Linger for a Base Duration of 4 secondsOld: Damage and Chill Linger for a Base Duration of 2 secondsShow DifferencesHide Differences
Hex Bloom Support
Removed
Supported Skills have 10% increased Curse Duration
Modified
New: Supported Skills have 32% increased Hex Transfer rangeOld: Supported Skills have 28% increased Hex Transfer rangeShow DifferencesHide Differences
High-Impact Mine Support
Added
10% increased Mine Damage
Removed
Supported Skills have 10% increased Mine Throwing Speed
Infernal Legion Support
Added
Minions from Supported Skills deal 10% increased Damage
Removed
Minions from Supported Skills take 20% reduced Fire Damage
Infused Channelling Support
New: Supports any channelling skill, protecting you from damage while you channel it. Cannot support skills used by totems. Cannot modify the skills of minions.Old: Supports any channelling skill, protecting you from damage while you channel it. Cannot support skills used by totems. Cannot modify the skills of minions.Show DifferencesHide Differences
Innervate Support
Removed
Supported Skills have 30% increased Shock Duration on Enemies
Modified
New: Innervation lasts 10 secondsOld: Innervation lasts 8 secondsShow DifferencesHide Differences
Meat Shield Support
Removed
Minions from Supported Skills have 5% additional Physical Damage Reduction
Modified
New: Minions from Supported Skills take 29% less DamageOld: Minions from Supported Skills take 24% less DamageShow DifferencesHide Differences
Minefield Support
Modified
New: Supported Skills have 5% increased Mine Throwing SpeedOld: Supported Skills have 10% increased Mine Throwing SpeedShow DifferencesHide Differences
Minion Life Support
Modified
New: Supported Skills have 20% increased Minion maximum LifeOld: Supported Skills have 15% increased Minion maximum LifeShow DifferencesHide Differences
Overcharge Support
Modified
New: Supported Skills have 20% increased Shock Duration on EnemiesOld: Supported Skills have 30% increased Shock Duration on EnemiesShow DifferencesHide Differences
Physical to Lightning Support
Removed
Supported Skills deal 10% increased Lightning Damage
Power Charge On Critical Support
Removed
Supported Skills have 20% increased Critical Strike Chance
Modified
New: Supported Skills have 64% chance to gain a Power Charge on Critical StrikeOld: Supported Skills have 54% chance to gain a Power Charge on Critical StrikeShow DifferencesHide Differences
Spell Echo Support
New: Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation.Old: Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.Show DifferencesHide Differences
Swiftbrand Support
Removed
Supported Skills have 5% increased Activation frequency
Modified
New: Supported Skills have 49% more Activation frequencyOld: Supported Skills have 44% more Activation frequencyShow DifferencesHide Differences
Awakened Ancestral Call Support
Added
Extra Targets for Supported Skills can be found 15% further away
Removed
Supported Skills deal 10% increased Melee Damage
Awakened Melee Splash Support
Added
Supported Skills deal 37% less Splash Damage to surrounding targets
Removed
Supported Skills deal 37% less Damage to surrounding targets
Awakened Spell Echo Support
New: Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation.Old: Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.Show DifferencesHide Differences.forumTable .newsPost .gem-container{padding:10px 10px 0;margin:0 auto;box-sizing:border-box;width:calc(100% – 10px)}.forumTable .newsPost .gem-container .update-header{display:flex;align-items:center;justify-content:start}.forumTable .newsPost .gem-container .update-header h3{margin-right:20px}.forumTable .newsPost .gem-post-title{padding-left:5px}.forumTable .newsPost .gem{color:#c8c8c8;border:1px solid #131313;display:flex;padding:10px;margin:0 auto;box-sizing:border-box;width:calc(100% – 10px)}.forumTable .newsPost .gem-icon{margin-right:10px}.forumTable .newsPost .gem-content{width:100%}.forumTable .newsPost h6{display:block}.forumTable .newsPost p.diff-header{font-weight:700;margin-bottom:5px}.forumTable .newsPost ins{text-decoration:none}.forumTable .newsPost del{text-decoration:none}.forumTable .newsPost .new-line{color:#aed66d}.forumTable .newsPost .hide-del .details,.forumTable .newsPost .show-differences .show-text,.forumTable .newsPost .show-differences.hide-del .hide-text,.forumTable .newsPost .update-header .show-text,.forumTable .newsPost .update-header.hide-del .hide-text{display:none}.forumTable .newsPost .show-differences.hide-del .show-text,.forumTable .newsPost .update-header.hide-del .show-text{display:block}.forumTable .newsPost .hide-del .new-line{color:#c8c8c8}.forumTable .newsPost .old-line{padding-bottom:5px;color:#d79c35}.forumTable .newsPost p.old-line{padding-bottom:0}document.addEventListener(“DOMContentLoaded”, function () {
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