Changed Gems in Path of Exile: Affliction – Stormfate (2024)

In the Affliction expansion, we’ve made changes to many existing Skill, Support, and Vaal Skill gems. Today’s post includes the gem data at level 20 with 20% quality for all the changed gems. We’ll also be posting the Transfigured gems in batches this week!

Below are all the new versions of existing gems in Path of Exile: Affliction.

Updated Gems

Show All DifferencesHide All Differences

Absolution

Added

Minions have 40% increased Cooldown Recovery Rate

Removed

Minions deal 20% increased DamageNew: Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.Old: Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed to summon a Sentinel of Absolution for a longer secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.Show DifferencesHide Differences

Ancestral Cry

Modified

New: 40% increased Cooldown Recovery RateOld: 20% increased Cooldown Recovery RateShow DifferencesHide Differences

Ancestral Protector

Removed

20% increased Totem Damage

Modified

New: +2.2 metres to Melee Strike RangeOld: +1.8 metres to Melee Strike RangeShow DifferencesHide Differences

Ancestral Warchief

Added

30% increased Activation range

Removed

20% increased Totem Damage

Animate Guardian

Added

40% increased Minion Movement SpeedMinions have 38% more Maximum LifeMinion deals 38% more Damage

Removed

76% increased Minion Maximum LifeMinions’ Attacks deal 126 to 184 additional Physical DamageMinions deal 76% increased Physical Damage with Melee AttacksMinions have 40% increased Movement Speed

Modified

New: Spell, MinionOld: Spell, Minion, PhysicalShow DifferencesHide Differences

Battlemage’s Cry

Added

40% increased Cooldown Recovery Rate

Removed

20% increased Area of Effect

Berserk

Added

10% increased Cooldown Recovery Rate

Removed

20% increased Attack Damage

Bladestorm

Removed

20% increased Skill Effect Duration

Modified

New: Maximum of 4 Bladestorms at a timeOld: Maximum of 3 Bladestorms at a timeShow DifferencesHide Differences

Boneshatter

Removed

20% increased Stun Duration on enemies

Modified

New: 5% more Damage per TraumaOld: 4% more Damage per TraumaShow DifferencesHide Differences

Chain Hook

Removed

10% increased Area of Effect

Modified

New: Gain 2 Rage if this Skill Hits any EnemiesOld: Gain 1 Rage if this Skill Hits any EnemiesShow DifferencesHide Differences

Cleave

Added

+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre

Removed

10% increased Attack Speed

Consecrated Path

Removed

10% increased Area of Effect

Modified

New: Deals up to 30% more Damage with Hits to closer targetsOld: Deals up to 20% more Damage with Hits to closer targetsShow DifferencesHide Differences

Decoy Totem

Added

20% more Totem Life

Modified

New: Supported Skills have 76% increased Totem LifeOld: Supported Skills have 96% increased Totem LifeShow DifferencesHide Differences

Devouring Totem

Added

20% more Totem Life

Modified

New: Supported Skills have 76% increased Totem LifeOld: Supported Skills have 96% increased Totem LifeShow DifferencesHide Differences

Dominating Blow

Added

Minions have 40% increased Cooldown Recovery Rate

Removed

Minions deal 20% increased Damage

Earthquake

Removed

20% increased Damage

Modified

New: Aftershock deals 180% more Damage with Hits and AilmentsOld: Aftershock deals 150% more Damage with Hits and AilmentsShow DifferencesHide DifferencesNew: Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Old: Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Show DifferencesHide Differences

Earthshatter

Removed

10% increased Area of Effect

Modified

New: Maximum 18 SpikesOld: Maximum 15 SpikesNew: Creates 6 fissuresOld: Creates 5 fissuresShow DifferencesHide Differences

Enduring Cry

Added

40% increased Cooldown Recovery Rate

Removed

20% increased Skill Effect Duration

Exsanguinate

Removed

20% increased Skill Effect Duration

Modified

New: Base duration is 2.50 secondsOld: Base duration is 1.00 secondsShow DifferencesHide Differences

Flame Link

Removed

20% increased Skill Effect Duration

Modified

New: Base duration is 11.40 secondsOld: Base duration is 9.90 secondsShow DifferencesHide Differences

Frozen Legion

Added

20% increased Cooldown Recovery Rate

Removed

10% increased Area of Effect

General’s Cry

Added

Maximum 6 Summoned Mirage WarriorsSummons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse

Removed

20% increased Cooldown Recovery RateSummons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpseMaximum 5 Summoned Mirage Warriors

Glacial Hammer

Modified

New: Every third successive strike Freezes enemies as though dealing 490% more DamageOld: Every third successive strike Freezes enemies as though dealing 390% more DamageNew: 35% increased Duration of Cold AilmentsOld: 75% increased Duration of Cold AilmentsShow DifferencesHide DifferencesNew: Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Old: Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Show DifferencesHide Differences

Ground Slam

Removed

10% increased Area of Effect20% increased Stun Duration on enemies

Modified

New: Deals up to 69% more Damage with Hits to closer targetsOld: Deals up to 49% more Damage with Hits to closer targetsShow DifferencesHide Differences

Heavy Strike

Removed

20% increased Stun Duration on enemies20% increased Damage

Modified

New: 59% chance to deal Double DamageOld: 39% chance to deal Double DamageShow DifferencesHide Differences

Herald of Ash

Removed

Buff grants 15% increased Fire Damage

Modified

New: Base Burning Damage is 30% of Overkill DamageOld: Base Burning Damage is 25% of Overkill DamageShow DifferencesHide Differences

Herald of Purity

Added

Minions have 40% increased Cooldown Recovery Rate

Removed

20% increased Minion Movement Speed

Holy Flame Totem

Added

Fires 3 Projectiles

Removed

Fires 2 additional Projectiles

Modified

New: 40% increased Projectile SpeedOld: 20% increased Projectile SpeedShow DifferencesHide Differences

Ice Crash

Added

Gain 15% of Physical Damage as Extra Cold DamageBase radius is 1.1 metresBase secondary radius is 2.1 metresBase tertiary radius is 3.1 metres

Removed

20% increased Damage

Immortal Call

Added

20% increased Cooldown Recovery Rate

Removed

20% increased Skill Effect Duration

Infernal Blow

Added

Base radius is 2.4 metresBase explosion radius is 1.8 metres

Removed

10% increased Area of Effect

Modified

New: Debuff deals 76% of Damage per ChargeOld: Debuff deals 66% of Damage per ChargeShow DifferencesHide Differences

Infernal Cry

Added

40% increased Cooldown Recovery Rate

Removed

20% increased Area of Effect

Intimidating Cry

Modified

New: 40% increased Cooldown Recovery RateOld: 20% increased Cooldown Recovery RateShow DifferencesHide Differences

Leap Slam

Added

Base radius is 1.5 metres

Removed

20% increased Stun Duration on enemies

Modified

New: 79% increased Stun Duration against Enemies that are on Full LifeOld: 39% increased Stun Duration against Enemies that are on Full LifeShow DifferencesHide Differences

Molten Strike

Added

Fires 4 Projectiles

Removed

Fires 3 additional Projectiles20% increased Fire Damage

Modified

New: Projectiles deal 40% less Damage with Hits and AilmentsOld: Projectiles deal 50% less Damage with Hits and AilmentsShow DifferencesHide Differences

Perforate

Removed

Creates 2 additional Spikes if you’ve changed Stance Recently10% increased Area of Effect

Modified

New: Attack Damage 265% of baseOld: Attack Damage 213% of baseNew: Effectiveness of Added Damage 265%Old: Effectiveness of Added Damage 213%New: Creates 9 SpikesOld: Creates 7 SpikesShow DifferencesHide Differences

Protective Link

Removed

20% increased Skill Effect Duration

Modified

New: Base duration is 11.40 secondsOld: Base duration is 9.90 secondsShow DifferencesHide Differences

Punishment

Removed

10% increased Effect of Curse

Modified

New: Cursed Enemies are Debilitated for 3.00 Seconds when they HitOld: Cursed Enemies are Debilitated for 2.00 Seconds when they HitShow DifferencesHide Differences

Purity of Fire

Removed

40% increased Area of Effect

Modified

New: You and nearby allies gain 51% additional Fire ResistanceOld: You and nearby allies gain 41% additional Fire ResistanceShow DifferencesHide Differences

Rage Vortex

Added

Base radius is 1.8 metres

Removed

10% increased Area of Effect

Modified

New: Sacrifices 25% of Rage to create a Ragestorm, if you have at least 10 RageOld: Sacrifices 20% of Rage to create a Ragestorm, if you have at least 10 RageShow DifferencesHide Differences

Rallying Cry

Added

40% increased Cooldown Recovery Rate

Removed

20% increased Area of Effect

Reap

Removed

10% increased Area of Effect

Modified

New: Deals 20% more Damage per Blood ChargeOld: Deals 15% more Damage per Blood ChargeShow DifferencesHide Differences

Reckoning

Added

40% increased Cooldown Recovery Rate

Removed

10% increased Area of Effect

Rejuvenation Totem

Added

20% more Totem Life

Removed

60% increased Aura Area of Effect

Searing Bond

Removed

Supported Skills have 20% increased Totem Life

Modified

New: +3 to maximum number of Summoned TotemsOld: +1 to maximum number of Summoned TotemsShow DifferencesHide Differences

Seismic Cry

Modified

New: 40% increased Cooldown Recovery RateOld: 20% increased Cooldown Recovery RateShow DifferencesHide Differences

Shield Crush

Added

Deals up to 10% more Damage with Hits to closer targets

Removed

10% increased Area of Effect

Shockwave Totem

Added

+0.2 metres to radius

Removed

Supported Skills have 20% increased Totem Life

Smite

Removed

10% increased Area of Effect

Modified

New: 10% less Area DamageOld: 20% less Area DamageShow DifferencesHide Differences

Static Strike

Added

20% increased Beam frequency

Removed

20% increased Skill Effect Duration

Summon Flame Golem

Added

20% increased Buff Effect

Removed

Minions deal 20% increased Damage38% increased Minion Maximum Life

Summon Stone Golem

Added

20% increased Buff Effect

Removed

Minions deal 20% increased Damage38% increased Minion Maximum Life

Sunder

Removed

10% increased Area of Effect

Modified

New: Wave gains +0.3 metres to radius with each Area in the SequenceOld: Wave gains +0.2 metres to radius with each Area in the SequenceShow DifferencesHide Differences

Sweep

Removed

10% increased Area of Effect

Modified

New: +0.8 metres to radiusOld: +0.4 metres to radiusShow DifferencesHide Differences

Tectonic Slam

Removed

10% increased Area of Effect

Modified

New: 60% fissure branching chanceOld: 30% fissure branching chanceShow DifferencesHide Differences

Vengeance

Modified

New: 50% chance to Trigger this Skill when HitOld: 40% chance to Trigger this Skill when HitShow DifferencesHide Differences

Vigilant Strike

Added

4% more Attack Damage per Endurance Charge

Removed

20% increased Damage

Volcanic Fissure

Added

Fires 7 Projectiles

Removed

Fires 4 additional Projectiles20% increased Fire Damage

Vulnerability

Modified

New: 20% increased Duration of Bleeding on Cursed EnemiesOld: 10% increased Duration of Bleeding on Cursed EnemiesShow DifferencesHide Differences

Alchemist’s Mark

Added

10% increased Effect of Mark

Removed

10% increased Area of Effect

Ambush

Removed

10% increased Cooldown Recovery Rate

Modified

New: Exerted Attacks have +35% to Critical Strike ChanceOld: Exerted Attacks have +25% to Critical Strike ChanceShow DifferencesHide Differences

Animate Weapon

Removed

Minions have 20% increased Movement Speed

Modified

New: Maximum 16 Animated WeaponsOld: Maximum 14 Animated WeaponsShow DifferencesHide Differences

Artillery Ballista

Added

Fires 7 Arrows

Removed

Fires 5 additional Arrows20% increased Fire Damage

Barrage

Added

Fires 6 Projectiles

Removed

Fires 4 additional Projectiles10% increased Projectile DamageNew: After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.Old: After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands. This skill cannot be Triggered.Show DifferencesHide Differences

Bear Trap

Removed

20% increased Physical Damage

Modified

New: Base duration is 4.00 secondsOld: Base duration is 3.00 secondsShow DifferencesHide Differences

Blade Blast

Added

Base radius is 1.5 metres

Removed

10% increased Area of Effect80% more Area of Effect per Blade Vortex blade detonatedNew: Deals spell damage in a targeted area. Each time this spell deals damage, it will detonate any of your Lingering Blades it touches, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.Old: Deals spell damage in a targeted area. When this spell deals damage, if your Lingering Blades or Blade Vortex blades are nearby, it will detonate them, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.Show DifferencesHide Differences

Blade Flurry

Added

Maximum 6 Stages

Removed

10% increased Attack Speed

Modified

New: 25% more Damage with Hits and Ailments for each stageOld: 20% more Damage with Hits and Ailments for each stageShow DifferencesHide Differences

Blade Trap

Added

Base radius is 2.2 metres

Removed

+0.6 metres to radius30% increased Critical Strike Chance

Modified

New: Trap lasts 5 secondsOld: Trap lasts 4 secondsNew: Rotates 5 timesOld: Rotates 4 timesShow DifferencesHide DifferencesNew: Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in circles, each repeatedly damaging enemies it spins through.Old: Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in a circle, each repeatedly damaging enemies they spin through.Show DifferencesHide Differences

Blade Vortex

Removed

10% increased Area of Effect10% increased Critical Strike Chance for each blade

Modified

New: Deals 140 to 211 Physical DamageOld: Deals 128 to 191 Physical DamageNew: 40% increased Hit Rate for each bladeOld: 35% increased Hit Rate for each bladeShow DifferencesHide Differences

Bladefall

Removed

Leaves 50% fewer Lingering Blades in the ground if you don’t Cast this Spell yourself10% increased Area of Effect100% increased Critical Strike Chance6% less Damage per Volley20% reduced Critical Strike Chance per Volley

Modified

New: Spell, AoE, Physical, DurationOld: Critical, Spell, AoE, Physical, DurationNew: 6 VolleysOld: 5 VolleysShow DifferencesHide DifferencesNew: Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.Old: Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.Show DifferencesHide Differences

Blast Rain

Added

Fires 7 Arrows

Removed

Fires 5 additional Arrows10% increased Area of Effect

Blink Arrow

Removed

Minions deal 114% increased Damage57% increased Minion Maximum LifeThis Attack and Minions have 30% increased Projectile Speed

Modified

New: 87% increased Cooldown Recovery RateOld: 47% increased Cooldown Recovery RateNew: Minions deal 57% more DamageOld: Minions deal 75% more DamageShow DifferencesHide Differences

Burning Arrow

Added

20% more Damage with Ignite

Removed

20% increased Fire Damage

Caustic Arrow

Removed

10% increased Area of Effect

Modified

New: +0.8 metres to radiusOld: +0.6 metres to radiusShow DifferencesHide Differences

Charged Dash

Removed

10% increased Attack Speed

Modified

New: Illusion moves at 150% of your Movement SpeedOld: Illusion moves at 130% of your Movement SpeedShow DifferencesHide Differences

Cobra Lash

Added

8% more Damage with Hits and Ailments for each remaining Chain

Removed

30% increased Critical Strike ChanceProjectiles deal 5% more Damage with Hits for each remaining Chain+50% to Damage over Time Multiplier for Poison from Critical Strikes

Modified

New: Chains +7 TimesOld: Chains +5 TimesShow DifferencesHide Differences

Cremation

Added

Fires 4 ProjectilesFires Projectiles 10% faster

Removed

Fires 3 additional Projectiles20% increased Fire DamageNew: A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Old: A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash exploding projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Show DifferencesHide Differences

Cyclone

Removed

10% increased Area of EffectFirst Hit deals 50% less DamageGains 1 Stage every 0.2 seconds while ChannellingMaximum 6 Stages+0.1 metres to radius per StageLose 1 Stage every 0.3 seconds while not Channelling

Modified

New: 10% increased Area of Effect per 0.1 metre additional Melee Strike RangeOld: 8% increased Area of Effect per 0.1 metre additional Melee Strike RangeNew: 20% less Movement SpeedOld: 30% less Movement SpeedShow DifferencesHide DifferencesNew: Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.Old: Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.Show DifferencesHide Differences

Detonate Dead

Added

Base radius is 2.6 metres15% chance to detonate an additional corpse

Removed

10% increased Cast Speed+0.4 metres to radius

Double Strike

Added

20% chance to deal Double Damage to Bleeding Enemies

Removed

10% increased Attack Speed

Dual Strike

Removed

127% increased Critical Strike Chance+10% to Critical Strike Multiplier

Modified

New: 90% more Damage with Hits and Ailments against Enemies that are on Full LifeOld: 30% more Damage with Hits and Ailments against Enemies that are on Full LifeShow DifferencesHide Differences

Elemental Hit

Removed

20% increased Elemental Damage

Modified

New: 15% more Damage per Elemental Ailment on the EnemyOld: 10% more Damage per Elemental Ailment on the EnemyShow DifferencesHide Differences

Ensnaring Arrow

Added

20% increased Debuff Effect

Removed

10% increased Attack Speed

Ethereal Knives

Added

Fires 15 Projectiles

Removed

Base duration is 6.00 secondsLeaves 50% fewer Lingering Blades in the ground if you don’t Cast this Spell yourselfLeaves a Lingering Blade in the ground for every 3 Projectiles firedFires 12 additional Projectiles39% increased Projectile SpeedMaximum 40 Lingering Blades can be left in the ground at a time

Modified

New: Spell, Projectile, PhysicalOld: Spell, Projectile, Physical, DurationShow DifferencesHide Differences

Explosive Arrow

Removed

20% increased Skill Effect Duration20% chance to Ignite enemies

Modified

New: Maximum 22 Explosive Arrows stuck in an EnemyOld: Maximum 20 Explosive Arrows stuck in an EnemyShow DifferencesHide Differences

Explosive Concoction

Added

Base radius is 1.8 metres15% reduced Flask Charges used

Removed

10% increased Area of Effect

Explosive Trap

Added

Base explosion radius is 1.8 metresBase secondary radius is 1.8 metresBase smaller explosion radius is 1.3 metresCauses 9 smaller explosionsSmaller explosions have between 30% reduced and 30% increased base radius at random

Removed

+0.6 metres to radius10% increased Area of EffectCauses 7 smaller explosionsNew: Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.Old: Throws a trap that creates a large explosion when triggered, dealing spell damage in an area. A number of smaller explosions occur around this area in quick succession after the first.Show DifferencesHide Differences

Fire Trap

Added

80% increased Trap Trigger Area of Effect

Removed

20% increased Fire Damage

Flamethrower Trap

Added

20% increased Cooldown Recovery Rate

Removed

20% increased Fire Damage

Flicker Strike

Modified

New: 25% chance to gain a Frenzy Charge on HitOld: 20% chance to gain a Frenzy Charge on HitShow DifferencesHide Differences

Frenzy

Removed

10% increased Attack Speed

Modified

New: 7% more Attack Damage per Frenzy ChargeOld: 5% more Attack Damage per Frenzy ChargeNew: 7% more Attack Speed per Frenzy ChargeOld: 5% more Attack Speed per Frenzy ChargeShow DifferencesHide Differences

Frost Blades

Added

Fires 10 Projectiles

Removed

Fires 7 additional Projectiles20% increased Projectile Speed

Galvanic Arrow

Added

Fires 3 Arrows

Removed

Fires 2 additional Arrows

Modified

New: 40% increased Projectile SpeedOld: 20% increased Projectile SpeedShow DifferencesHide Differences

Herald of Agony

Added

45 Maximum Virulence

Removed

20% increased Minion Movement SpeedMaximum 40 Virulence

Herald of Ice

Added

+0.2 metres to radius

Removed

Buff grants 15% increased Cold Damage

Ice Shot

Added

60% increased Area of Effect angle

Removed

20% increased Cold Damage19% increased Effect of Cold Ailments

Ice Trap

Added

15% Chance for Trap to Trigger an additional timeBase radius is 1.8 metresBase secondary radius is 0.9 metresBase tertiary radius is 0.6 metres

Removed

10% increased Area of Effect

Intuitive Link

Removed

20% increased Skill Effect Duration

Modified

New: Base duration is 11.40 secondsOld: Base duration is 9.90 secondsShow DifferencesHide Differences

Lacerate

Added

20% increased Attack Speed if you’ve changed Stance Recently

Removed

10% increased Area of EffectNew: Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.Old: Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.Show DifferencesHide Differences

Lancing Steel

Added

Fires 5 Projectiles

Removed

Fires 3 additional Projectiles20% increased Impale Effect

Lightning Arrow

Removed

20% chance to Shock enemies

Modified

New: Hits up to 5 additional enemies near the targetOld: Hits up to 3 additional enemies near the targetShow DifferencesHide Differences

Lightning Strike

Added

Fires 4 Projectiles

Removed

Fires 2 additional Projectiles20% increased Projectile Speed

Mirror Arrow

Removed

Minions deal 114% increased Damage57% increased Minion Maximum LifeThis Attack and Minions have 30% increased Projectile Speed

Modified

New: 87% increased Cooldown Recovery RateOld: 47% increased Cooldown Recovery RateNew: Minions deal 57% more DamageOld: Minions deal 75% more DamageShow DifferencesHide Differences

Pestilent Strike

Removed

+10% to Damage over Time Multiplier for Poison

Modified

New: 50% more Poison DurationOld: 30% more Poison DurationShow DifferencesHide Differences

Plague Bearer

Removed

10% increased Area of Effect

Modified

New: While Infecting, deals Chaos Damage per second equal to 16% of the Plague Value when Infecting began, and loses Plague Value at the same rateOld: While Infecting, deals Chaos Damage per second equal to 12% of the Plague Value when Infecting began, and loses Plague Value at the same rateShow DifferencesHide Differences

Poisonous Concoction

Added

20% chance to inflict Withered for 2 seconds on Hit

Removed

10% increased Area of Effect

Puncture

Removed

Bleeding inflicted by this Skill deals Damage 10% faster

Modified

New: 69% more Damage with BleedingOld: 49% more Damage with BleedingShow DifferencesHide Differences

Purity of Ice

Removed

40% increased Area of Effect

Modified

New: You and nearby allies gain 51% additional Cold ResistanceOld: You and nearby allies gain 41% additional Cold ResistanceShow DifferencesHide Differences

Rain of Arrows

Added

Fires 26 Arrows

Removed

Fires 21 additional Arrows10% increased Area of Effect

Reave

Added

4 Maximum Stages+2 to maximum Stages

Removed

10% increased Attack Speed

Riposte

Added

40% increased Cooldown Recovery Rate

Removed

20% increased Damage

Scourge Arrow

Removed

20% increased Projectile Speed

Modified

New: Each Spore Pod fires 11 Thorn ArrowsOld: Each Spore Pod fires 9 Thorn ArrowsShow DifferencesHide Differences

Seismic Trap

Added

Modifiers to Trap Throwing Speed also apply to wave release Frequency

Removed

20% increased Physical Damage

Modified

New: Effectiveness of Added Damage 140%Old: Effectiveness of Added Damage 190%New: Deals 645 to 967 Physical DamageOld: Deals 597 to 896 Physical DamageNew: Releases 6 wavesOld: Releases 5 wavesShow DifferencesHide DifferencesNew: Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.Old: Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst. Modifiers to trap throwing speed affects how frequently it releases waves.Show DifferencesHide Differences

Shattering Steel

Removed

Base duration is 5.00 secondsGain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6Each Steel Ward grants +4% Chance to Block Projectile Attack DamageIf you have no Steel Shards, only Fires 1 ProjectileProjectiles deal up to 110% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel fartherConsumes up to 2 Steel Shards

Modified

New: 40% increased Impale EffectOld: 20% increased Impale EffectShow DifferencesHide DifferencesNew: Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.Old: Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.Show DifferencesHide Differences

Shrapnel Ballista

Added

Fires 3 Arrows

Removed

Fires 2 additional Arrows

Modified

New: 40% increased Projectile SpeedOld: 20% increased Projectile SpeedShow DifferencesHide Differences

Siege Ballista

Added

5% increased Attack Speed per maximum Totem

Removed

20% increased Projectile Damage

Smoke Mine

Removed

40% increased Area of Effect

Modified

New: Buff grants 49% increased Movement SpeedOld: Buff grants 29% increased Movement SpeedShow DifferencesHide Differences

Snipe

Removed

10% increased Attack Speed

Modified

New: Maximum 7 StagesOld: Maximum 6 StagesShow DifferencesHide Differences

Spectral Helix

Added

Projectiles that have Pierced deal 10% more Damage

Removed

10% increased Attack Speed

Spectral Shield Throw

Removed

40% increased Projectile Speed

Modified

New: Fires 5 additional ProjectilesOld: Fires 3 additional ProjectilesShow DifferencesHide Differences

Spectral Throw

Added

Projectiles that have Pierced deal 10% more Damage

Removed

10% increased Attack Speed

Split Arrow

Added

Fires 13 Arrows

Removed

Fires 8 additional Arrows10% increased Attack Speed

Splitting Steel

Added

Attack Speed 90% of baseBase radius is 1 metre

Removed

+0.4 metres to radiusIf you have no Steel Shards, Projectile counts as already having SplitProjectiles which have Split deal 35% less DamageConsumes up to 1 Steel Shard

Modified

New: 40% chance to Impale Enemies on HitOld: 60% chance to Impale Enemies on HitNew: 40% increased Impale EffectOld: 20% increased Impale EffectShow DifferencesHide DifferencesNew: Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe.Old: Consume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.Show DifferencesHide Differences

Storm Rain

Removed

10% increased Area of Effect

Modified

New: Each Arrow can fire 5 BeamsOld: Each Arrow can fire 4 BeamsShow DifferencesHide Differences

Summon Ice Golem

Added

20% increased Buff Effect

Removed

Minions deal 20% increased Damage38% increased Minion Maximum Life

Temporal Rift

Added

Buff causes Debuffs on you to expire 20% faster

Modified

New: 38% increased Cooldown Recovery RateOld: 48% increased Cooldown Recovery RateShow DifferencesHide Differences

Tornado

Modified

New: Tornado has 77% increased Movement SpeedOld: Tornado has 67% increased Movement SpeedShow DifferencesHide Differences

Tornado Shot

Removed

20% increased Projectile Damage

Modified

New: Fires 4 secondary ProjectilesOld: Fires 3 secondary ProjectilesShow DifferencesHide Differences

Toxic Rain

Added

Fires 5 Arrows

Removed

Fires 4 additional Arrows10% increased Area of Effect

Modified

New: Base duration is 1.20 secondsOld: Base duration is 1.00 secondsShow DifferencesHide Differences

Unearth

Added

Corpses Spawned have 30% increased Maximum Life

Removed

10% increased Cast Speed

Vampiric Link

Removed

20% increased Skill Effect Duration

Modified

New: Base duration is 11.40 secondsOld: Base duration is 9.90 secondsShow DifferencesHide Differences

Venom Gyre

Removed

20% increased Poison Duration

Modified

New: Maximum 40 caught ProjectilesOld: Maximum 30 caught ProjectilesShow DifferencesHide Differences

Viper Strike

Removed

10% increased Attack Speed10% increased Poison Duration

Modified

New: Base duration is 5.00 secondsOld: Base duration is 4.00 secondsShow DifferencesHide Differences

Volatile Dead

Added

Base radius is 2 metresBase explosion radius is 1.5 metres40% increased Orb Movement Speed

Removed

10% increased Area of Effect

Wild Strike

Added

Fires 3 Projectiles20% chance to Freeze, Shock and Ignite

Removed

20% increased Elemental DamageFires 2 additional Projectiles

Withering Step

Modified

New: 38% increased Effect of Elusive from this SkillOld: 48% increased Effect of Elusive from this SkillNew: Inflicts 8 Withered Debuffs the first time each Enemy enters the AreaOld: Inflicts 6 Withered Debuffs the first time each Enemy enters the AreaShow DifferencesHide Differences

Arc

Added

15% more Damage with Hits and Ailments for each remaining Chain

Removed

20% chance to Shock enemies15% more Damage for each remaining Chain29% increased Effect of Lightning Ailments

Modified

New: Critical Strike Chance 6.00%Old: Critical Strike Chance 5.00%New: Chains +8 TimesOld: Chains +7 TimesShow DifferencesHide DifferencesNew: An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.Old: An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Show DifferencesHide Differences

Arcane Cloak

Added

20% increased Buff Effect

Removed

20% increased Skill Effect Duration

Arcanist Brand

Added

Activates every second while Attached

Removed

Activates every 1 second while Attached

Armageddon Brand

Added

Base radius is 2.2 metres

Removed

10% increased Cast Speed

Modified

New: Deals 39% more Damage with Hits against Branded EnemyOld: Deals 29% more Damage with Hits against Branded EnemyShow DifferencesHide Differences

Ball Lightning

Added

Base radius is 2 metres

Removed

20% increased Lightning DamageNew: Fires a slow-moving projectile that damages enemies in an area around it with bolts of lightning.Old: Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.Show DifferencesHide Differences

Bane

Added

Base radius is 2.4 metres

Removed

+0.3 metres to radius

Modified

New: Applied Curses have 20% increased EffectOld: Applied Curses have 10% increased EffectShow DifferencesHide Differences

Blazing Salvo

Added

Fires 7 Projectiles+0.2 metres to radius

Removed

Fires 6 additional Projectiles10% increased Area of Effect

Blight

Removed

10% increased Area of Effect

Modified

New: Base duration is 2.80 secondsOld: Base duration is 2.00 secondsShow DifferencesHide Differences

Bodyswap

Removed

10% increased Cast Speed

Modified

New: This Spell deals 210 to 315, plus 8% of your maximum Life, as base Fire DamageOld: This Spell deals 210 to 315, plus 4% of your maximum Life, as base Fire DamageShow DifferencesHide Differences

Bone Offering

Added

10% increased Effect of Offering

Removed

Grants Minions 10% increased Cast Speed

Brand Recall

Modified

New: 60% increased Cooldown Recovery RateOld: 40% increased Cooldown Recovery RateNew: Brands gain 45% increased Attachment RangeOld: Brands gain 65% increased Attachment RangeShow DifferencesHide Differences

Cold Snap

Added

20% more Effect of ChillBurst Base radius is 1.5 metresChilled Ground Base initial radius is 1.5 metresChilled Ground Base final radius is 3 metres

Removed

10% increased Area of Effect19% increased Effect of ChillNew: Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Old: Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Show DifferencesHide Differences

Contagion

Added

Base radius is 1.9 metresSpreads when affected Enemy dies

Removed

10% increased Area of EffectNew: Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies.Old: Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, it spreads to other enemies.Show DifferencesHide Differences

Conversion Trap

Removed

20% increased Skill Effect Duration

Modified

New: Base duration is 14.00 secondsOld: Base duration is 10.00 secondsShow DifferencesHide Differences

Crackling Lance

Removed

10% chance to Shock enemies

Modified

New: 45% more Damage with Hits and Ailments per IntensityOld: 35% more Damage with Hits and Ailments per IntensityShow DifferencesHide Differences

Creeping Frost

Added

+0.2 metres to radius

Removed

10% increased Area of Effect

Dark Pact

Removed

10% increased Area of Effect

Modified

New: Sacrifices 10% of Skeleton’s Life to deal that much Chaos DamageOld: Sacrifices 8% of Skeleton’s Life to deal that much Chaos DamageShow DifferencesHide Differences

Destructive Link

Removed

20% increased Skill Effect Duration

Modified

New: Base duration is 11.40 secondsOld: Base duration is 9.90 secondsShow DifferencesHide Differences

Discharge

Added

Base radius is 3 metres15% more Area of Effect per Charge removed10% chance to deal Damage without removing Charges

Removed

20% increased Elemental Damage20% increased Area of Effect per charge consumed

Divine Ire

Added

20% increased beam widthBeam deals 240% more Damage with Hits per Stage after the firstBeam deals 100% more Damage with Ailments per Stage after the first

Removed

10% increased Area of EffectBeam deals 30% more Damage with Ailments per Stage after the first50% less Damage while ChannellingBeam deals 110% more Damage with Hits per Stage after the first40% chance to gain an additional Stage when Hitting a Normal or Magic EnemyGains an additional Stage when Hitting a Rare or Unique EnemyNew: Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.Old: Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash a powerful burst of energy in a beam in front of you.Show DifferencesHide Differences

Elemental Weakness

Added

20% increased Duration of Elemental Ailments on Cursed enemies

Removed

10% increased Effect of Curse

Energy Blade

Removed

Energy Blades have 10% increased Critical Strike Chance

Modified

New: Buff grants 45% less Maximum Energy ShieldOld: Buff grants 50% less Maximum Energy ShieldShow DifferencesHide Differences

Essence Drain

Removed

20% increased Chaos Damage

Modified

New: Regenerate 1.00% of Debuff Damage as LifeOld: Regenerate 0.50% of Debuff Damage as LifeShow DifferencesHide Differences

Eye of Winter

Added

Modifiers to number of Projectiles only apply to the final SpiralFires 10 Shard Projectiles in a Spiral when Projectile ends

Removed

Fires 8 Shard Projectiles in a Spiral when Projectile endsModifiers to number of Projectiles only apply to the final Spiral20% increased Cold Damage

Fireball

Added

Base radius is 1.6 metres

Removed

20% increased Projectile SpeedProjectiles gain radius as they travel farther, up to a maximum of +0.9 metres to radius

Firestorm

Added

Base radius is 1.5 metres

Removed

20% increased Damage

Flame Dash

Added

Modifiers to Spell Damage apply to this Skill’s Damage Over Time effectNew: Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.Old: Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills.Show DifferencesHide Differences

Flame Surge

Removed

10% increased Cast Speed

Modified

New: 108% more Damage with Hits against Burning enemiesOld: 88% more Damage with Hits against Burning enemiesShow DifferencesHide Differences

Flame Wall

Added

Wall length increased by +59 units

Removed

10% increased Area of EffectWall will be 59 units long

Modified

New: Maximum 4 Flame Walls at a timeOld: Maximum 3 Flame Walls at a timeShow DifferencesHide Differences

Flameblast

Removed

20% increased Damage

Modified

New: 11 maximum StagesOld: 10 maximum StagesShow DifferencesHide DifferencesNew: Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.Old: Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion, up to 10 stages.Show DifferencesHide Differences

Flammability

Modified

New: Ignite on Cursed enemies has 20% increased DurationOld: Ignite on Cursed enemies has 10% increased DurationShow DifferencesHide Differences

Flesh Offering

Added

10% increased Effect of Offering

Removed

10% increased Skill Effect Duration

Forbidden Rite

Removed

20% increased Projectile Speed

Modified

New: Fires extra Projectiles at up to 9 surrounding EnemiesOld: Fires extra Projectiles at up to 7 surrounding EnemiesShow DifferencesHide Differences

Freezing Pulse

Modified

New: 40% increased Projectile SpeedOld: 59% increased Projectile SpeedShow DifferencesHide Differences

Frost Bomb

Added

Base radius is 3.1 metres20% increased Cooldown Recovery Rate

Removed

4% more Damage with Hits per 0.1 seconds Duration+0.7 metres to radius20% increased Cold Damage75% reduced Energy Shield Regeneration rateNew: Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.Old: Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life and energy shield regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.Show DifferencesHide Differences

Frost Wall

Added

Wall length increased by +56 units40% increased Cooldown Recovery Rate

Removed

20% increased Skill Effect DurationWall will be 56 units long

Frostblink

Removed

20% increased Effect of Cold Ailments

Modified

New: 48% increased maximum travel distanceOld: 38% increased maximum travel distanceShow DifferencesHide Differences

Galvanic Field

Removed

Buff grants 30% increased Shock Duration

Modified

New: Buff Grants 40% chance to Shock enemiesOld: Buff Grants 20% chance to Shock enemiesShow DifferencesHide Differences

Glacial Cascade

Removed

20% increased Damage

Modified

New: Cannot Knockback Unique Enemies more than once per second Final Burst Deals 250% more Damage Final Burst has 100% more Area of Effect Final Burst cannot KnockbackOld: Cannot Knockback Unique Enemies more than once per second Final Burst Deals 200% more Damage Final Burst has 100% more Area of Effect Final Burst cannot KnockbackShow DifferencesHide Differences

Herald of Thunder

Added

Herald of Thunder’s Storms Hit Enemies with 20% increased Frequency

Removed

Buff grants 15% increased Lightning Damage

Hexblast

Added

Base radius is 2.8 metres100% more Damage with Hits if Enemy is Hexed90% chance to remove a Hex after Damaging

Removed

10% increased Area of Effect100% more Damage with Hits if Enemy is HexedRemoves a Hex after Damaging

Ice Nova

Added

Base radius is 2.9 metres

Removed

10% increased Area of Effect20% less Area of Effect when Cast on FrostboltCan expand from up to 2 Frostbolt ProjectilesAdds 118 to 172 Cold Damage against Chilled Enemies

Modified

New: Effectiveness of Added Damage 230%Old: Effectiveness of Added Damage 190%New: Deals 988 to 1481 Cold DamageOld: Deals 769 to 1130 Cold DamageShow DifferencesHide DifferencesNew: A circle of ice expands from the caster.Old: A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Show DifferencesHide Differences

Ice Spear

Added

Fires 2 Projectiles

Removed

Fires an additional Projectile40% increased Projectile Speed

Modified

New: Second form has +89% to Critical Strike MultiplierOld: Second form has +49% to Critical Strike MultiplierShow DifferencesHide Differences

Icicle Mine

Added

Fires 7 Projectiles

Removed

Fires 4 additional Projectiles20% increased Projectile SpeedNew: Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing.Old: Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearingShow DifferencesHide Differences

Incinerate

Added

10 maximum Stages

Removed

20% increased Fire Damage8 maximum stages

Kinetic Blast

Removed

29% increased Area of Effect

Modified

New: Creates 5 explosionsOld: Creates 4 explosionsShow DifferencesHide Differences

Kinetic Bolt

Removed

20% increased Projectile Speed

Modified

New: Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 250% of their valueOld: Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their valueShow DifferencesHide Differences

Lightning Conduit

Added

Base radius is 6 metres

Removed

20% increased Damage

Modified

New: 24% more Damage with Hits per 5% Shock Effect on EnemyOld: 20% more Damage with Hits per 5% Shock Effect on EnemyShow DifferencesHide Differences

Lightning Spire Trap

Added

Modifiers to Trap Throwing Speed also apply to strike Frequency

Removed

20% chance to Shock enemies

Modified

New: Strikes 4 AreasOld: Strikes 3 AreasShow DifferencesHide DifferencesNew: Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.Old: Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage. Modifiers to trap throwing speed will affect how frequently it strikes. Has a higher chance to critically strike Shocked enemies.Show DifferencesHide Differences

Lightning Tendrils

Added

+40% to Critical Strike MultiplierBase radius is 2.4 metres

Removed

20% increased Lightning Damage

Modified

New: Critical, Spell, AoE, Lightning, ChannellingOld: Spell, AoE, Lightning, ChannellingShow DifferencesHide Differences

Lightning Trap

Added

Fires 9 Projectiles15% Chance for Trap to Trigger an additional time

Removed

20% increased Lightning DamageFires 8 additional Projectiles10% increased Effect of Lightning Ailments

Manabond

Added

Deals base Lightning Damage equal to 54% of missing Unreserved Mana+6 to length per 25% of Unreserved maximum Mana you have

Removed

10% increased Area of EffectDeals base Lightning Damage equal to 44% of missing Unreserved Mana+6 to length per 25% of Unreserved maximum Mana you have

Orb of Storms

Added

Beam Splits towards 5 additional targets

Removed

20% increased Lightning DamageBeams Split towards 3 additional targets

Penance Brand

Added

30% less Damage with AilmentsDeals +10% more Damage with Hits against Branded Enemy

Removed

10% increased Area of EffectExplosions deal 90% more Damage with Ailments per Energy after the firstExplosions deal 150% more Damage with Hits per Energy after the first+0.1 metres to Explosion radius per EnergyPulse deals 50% more Damage with Hits and AilmentsUp to +0.9 metres to Energy spread radius, scaled by distance from BrandCan be Attached for a total Duration of 2.50 seconds

Modified

New: Effectiveness of Added Damage 570%Old: Effectiveness of Added Damage 40%New: Deals 2541 to 3811 Physical DamageOld: Deals 170 to 254 Physical DamageNew: Activates every 0.1 seconds while AttachedOld: Activates every 0.5 seconds while AttachedShow DifferencesHide DifferencesNew: Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. When the branded enemy reaches 20 energy, a large explosion occurs and the brand is removed.Old: Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. Each activation, energy spreads from each energised enemy to an enemy in range which is not energised by the brand. If the branded enemy has 20 energy, each activation will instead deal a pulse of area damage. Energy explodes when the energised enemy dies or the brand is removed, dealing damage in an area.Show DifferencesHide Differences

Power Siphon

Added

Fires a Projectile at up to 7 targetsModifiers to number of Projectiles instead apply to number of targets fired at10% more Critical Strike Chance per Power Charge

Removed

Fires 7 additional Projectiles20% increased Damage20% increased Critical Strike Chance per Power Charge

Modified

New: +30% to Critical Strike Multiplier per Power ChargeOld: +10% to Critical Strike Multiplier per Power ChargeShow DifferencesHide DifferencesNew: Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.Old: Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.Show DifferencesHide Differences

Purifying Flame

Removed

10% increased Area of Effect

Modified

New: +0.4 metres to radiusOld: +0.2 metres to radiusNew: +0.9 metres to radius of Consecrated GroundOld: +0.6 metres to radius of Consecrated GroundShow DifferencesHide Differences

Purity of Elements

Removed

40% increased Area of Effect

Modified

New: You and nearby allies gain +39% to all Elemental ResistancesOld: You and nearby allies gain +34% to all Elemental ResistancesShow DifferencesHide Differences

Purity of Lightning

Removed

40% increased Area of Effect

Modified

New: You and nearby allies gain 51% additional Lightning ResistanceOld: You and nearby allies gain 41% additional Lightning ResistanceShow DifferencesHide Differences

Pyroclast Mine

Added

Fires 4 Projectiles

Removed

Fires 2 additional Projectiles20% increased Area of Effect

Raise Spectre

Removed

20% increased Minion Movement Speed

Modified

New: Minions have +50% to all Elemental ResistancesOld: Minions have +30% to all Elemental ResistancesShow DifferencesHide Differences

Raise Zombie

Added

Minions have 38% more Maximum Life

Removed

20% increased Minion Maximum LifeRaised Zombies’ Slam Attack has 76% increased Cooldown Recovery RateRaised Zombies’ Slam Attack has 76% increased Area of Effect

Modified

New: Maximum 7 Raised ZombiesOld: Maximum 6 Raised ZombiesShow DifferencesHide DifferencesNew: Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.Old: Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.Show DifferencesHide Differences

Righteous Fire

Removed

Deals 2447.9 Base Fire Damage per second20% increased Burning Damage

Modified

New: +0.8 metres to radiusOld: +0.5 metres to radiusNew: Deals 70% of your Maximum Life as Base Fire Damage per secondOld: Deals 35% of your Maximum Life as Base Fire Damage per secondNew: Deals 70% of your Maximum Energy Shield as Base Fire Damage per secondOld: Deals 35% of your Maximum Energy Shield as Base Fire Damage per secondShow DifferencesHide Differences

Rolling Magma

Removed

20% increased Damage

Modified

New: Chains +5 TimesOld: Chains +3 TimesShow DifferencesHide Differences

Scorching Ray

Removed

10% increased beam length

Modified

New: Additional Debuff stages add 70% of DamageOld: Additional Debuff stages add 60% of DamageShow DifferencesHide Differences

Shock Nova

Removed

40% increased Shock Duration on enemies

Modified

New: +20% to Maximum Effect of ShockOld: +10% to Maximum Effect of ShockShow DifferencesHide Differences

Sigil of Power

Removed

10% increased Area of Effect

Modified

New: Enemies in Area deal 23% less Damage while at maximum StagesOld: Enemies in Area deal 19% less Damage while at maximum StagesShow DifferencesHide Differences

Siphoning Trap

Removed

20% increased Effect of Cold Ailments

Modified

New: Applies beams to the closest 14 EnemiesOld: Applies beams to the closest 10 EnemiesShow DifferencesHide Differences

Soul Link

Removed

20% increased Skill Effect Duration

Modified

New: Base duration is 11.40 secondsOld: Base duration is 9.90 secondsShow DifferencesHide Differences

Soulrend

Removed

20% increased Chaos Damage

Modified

New: Base duration is 0.80 secondsOld: Base duration is 0.60 secondsShow DifferencesHide Differences

Spark

Added

Fires 10 Projectiles

Removed

Fires 7 additional Projectiles39% increased Projectile Speed

Spellslinger

Removed

Supported Skills deal 20% increased Spell Damage

Modified

New: Supported Skills have Added Spell Damage equal to 194% of Damage of Equipped Wand If two Wands are Equipped, each contributes half as much Added DamageOld: Supported Skills have Added Spell Damage equal to 174% of Damage of Equipped Wand If two Wands are Equipped, each contributes half as much Added DamageShow DifferencesHide Differences

Spirit Offering

Added

10% increased Effect of Offering

Removed

10% increased Skill Effect Duration

Storm Brand

Removed

10% increased Cast Speed

Modified

New: Sends beams to 4 Enemies, including the Branded EnemyOld: Sends beams to 3 Enemies, including the Branded EnemyShow DifferencesHide Differences

Storm Burst

Removed

10% increased Area of Effect

Modified

New: Base duration is 1.60 secondsOld: Base duration is 1.20 secondsShow DifferencesHide Differences

Storm Call

Added

15% chance for Lightning to Strike the Marker when Cast

Removed

10% increased Area of Effect29% increased Effect of Lightning AilmentsNew: Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.Old: Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.Show DifferencesHide Differences

Stormbind

Removed

10% increased Cast Speed

Modified

New: Runes have 40% more Area of Effect for each time they have been ImprovedOld: Runes have 30% more Area of Effect for each time they have been ImprovedShow DifferencesHide Differences

Stormblast Mine

Removed

30% chance to Shock enemies49% increased Effect of Lightning Ailments

Modified

New: Effectiveness of Added Damage 130%Old: Effectiveness of Added Damage 110%New: Deals 367 to 1102 Lightning DamageOld: Deals 334 to 1002 Lightning DamageNew: Each Mine applies 4% increased Damage Taken to Enemies near it, up to a maximum of 150%Old: Each Mine applies 3% increased Damage Taken to Enemies near it, up to a maximum of 150%Show DifferencesHide Differences

Summon Carrion Golem

Added

20% increased Buff Effect

Removed

Minions deal 20% increased Damage38% increased Minion Maximum Life

Summon Chaos Golem

Added

20% increased Buff Effect

Removed

Minions deal 20% increased Damage38% increased Minion Maximum Life

Summon Holy Relic

Added

40% increased Buff Effect

Removed

Minions have 10% increased Area of Effect

Summon Lightning Golem

Added

20% increased Buff Effect

Removed

Minions deal 20% increased Damage38% increased Minion Maximum Life

Summon Raging Spirit

Added

30% chance to summon an extra Minion

Removed

20% increased Minion Movement SpeedMinions deal 38% more Damage

Summon Reaper

Removed

20% increased Minion Movement Speed39% increased Minion Maximum Life

Modified

New: Minion’s Attacks have 70% chance to inflict BleedingOld: Minion’s Attacks have 50% chance to inflict BleedingShow DifferencesHide Differences

Summon Skeletons

Removed

Minions deal 20% increased Damage

Modified

New: Maximum 8 Summoned SkeletonsOld: Maximum 7 Summoned SkeletonsShow DifferencesHide Differences

Tempest Shield

Modified

New: 40% chance to Shock enemiesOld: 20% chance to Shock enemiesShow DifferencesHide Differences

Void Sphere

Added

Base radius is 3.8 metres20% increased Cooldown Recovery Rate

Removed

10% increased Area of Effect

Modified

New: Cast Time 0.80 secOld: Cast Time 0.60 secShow DifferencesHide Differences

Voltaxic Burst

Removed

10% increased Area of Effect

Modified

New: 2% more Damage with Hits and Ailments for each Cast of this Spell currently waitingOld: 1% more Damage with Hits and Ailments for each Cast of this Spell currently waitingShow DifferencesHide Differences

Vortex

Added

+0.2 metres to radius

Removed

Cooldown Time 1.80 sec10% increased Area of Effect20% less Area of Effect when Cast on Frostbolt76% increased Cooldown Recovery RateCan explode from up to 5 Frostbolt Projectiles

Modified

New: Cost 25 ManaOld: Cost 20 ManaNew: Cast Time 0.75 secOld: Cast Time InstantNew: Deals 779 to 1169 Cold DamageOld: Deals 1209 to 1813 Cold DamageNew: Deals 2316.1 Base Cold Damage per secondOld: Deals 2317.2 Base Cold Damage per secondShow DifferencesHide DifferencesNew: An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.Old: An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.Show DifferencesHide Differences

Wave of Conviction

Added

Damage Penetrates 15% of Enemy Elemental Resistances

Removed

38% increased Skill Effect Duration20% increased Elemental Damage

Modified

New: Base duration is 0.69 secondsOld: Base duration is 0.50 secondsShow DifferencesHide Differences

Winter Orb

Removed

10% increased Cast Speed

Modified

New: Maximum 12 StagesOld: Maximum 10 StagesShow DifferencesHide Differences

Wintertide Brand

Removed

+10% to Cold Damage over Time Multiplier

Modified

New: Debuff deals 25% more Damage per StageOld: Debuff deals 20% more Damage per StageShow DifferencesHide Differences

Vaal Absolution

Added

Minions have 40% increased Cooldown Recovery Rate

Vaal Cleave

Added

+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre

Removed

10% increased Attack Speed

Vaal Domination

Added

Minions have 40% increased Cooldown Recovery Rate

Vaal Earthquake

Removed

20% increased Damage

Modified

New: Aftershock deals 437% more Damage with Hits and AilmentsOld: Aftershock deals 407% more Damage with Hits and AilmentsShow DifferencesHide Differences

Vaal Ground Slam

Removed

10% increased Area of Effect

Modified

New: 200% increased Stun Duration on enemiesOld: 220% increased Stun Duration on enemiesNew: Deals up to 69% more Damage with Hits to closer targetsOld: Deals up to 49% more Damage with Hits to closer targetsShow DifferencesHide Differences

Vaal Molten Strike

Added

Fires 9 ProjectilesProjectiles deal 10% more Damage with Hits and Ailments

Removed

Fires 8 additional Projectiles20% increased Fire Damage

Vaal Reap

Added

Deals +5% more Damage per Blood Charge

Removed

10% increased Area of Effect

Vaal Rejuvenation Totem

Added

20% more Totem Life

Removed

60% increased Aura Area of Effect

Vaal Smite

Added

10% more Area Damage

Removed

10% increased Area of Effect

Vaal Volcanic Fissure

Added

Fires 11 ProjectilesFissure erupts 5 additional times

Removed

Fires 8 additional Projectiles20% increased Fire DamageFissure erupts 5 times

Vaal Animate Weapon

Removed

Minions have 20% increased Movement Speed

Modified

New: Maximum 12 Animated WeaponsOld: Maximum 10 Animated WeaponsShow DifferencesHide Differences

Vaal Blade Flurry

Added

+5% more Damage with Hits and Ailments for each stage

Removed

10% increased Attack Speed

Vaal Blade Vortex

Added

+5% increased Hit Rate for each blade

Removed

10% increased Area of Effect

Vaal Burning Arrow

Added

20% more Damage with Ignite

Removed

+10% to Fire Damage over Time Multiplier

Vaal Caustic Arrow

Added

+0.2 metres to radius

Removed

10% increased Area of Effect

Vaal Cyclone

Modified

New: 10% increased Area of Effect per 0.1 metre additional Melee Strike RangeOld: 8% increased Area of Effect per 0.1 metre additional Melee Strike RangeShow DifferencesHide Differences

Vaal Detonate Dead

Added

Base radius is 2.8 metres30% chance to detonate an additional corpse

Removed

20% increased Area Damage+0.4 metres to radius

Vaal Double Strike

Added

20% chance to deal Double Damage to Bleeding Enemies

Removed

10% increased Attack Speed

Vaal Flicker Strike

Modified

New: 40% chance to gain a Frenzy Charge on HitOld: 35% chance to gain a Frenzy Charge on HitShow DifferencesHide Differences

Vaal Ice Shot

Added

60% increased Area of Effect angle

Removed

20% increased Cold Damage

Vaal Lightning Arrow

Added

Fires 5 Arrows

Removed

Fires 4 additional Arrows20% chance to Shock enemies

Modified

New: Hits up to 5 additional enemies near the targetOld: Hits up to 3 additional enemies near the targetShow DifferencesHide Differences

Vaal Lightning Strike

Added

Fires 10 Projectiles

Removed

Fires 8 additional Projectiles20% increased Projectile Speed

Vaal Rain of Arrows

Added

Fires 38 Arrows

Removed

Fires 33 additional Arrows10% increased Area of Effect

Vaal Reave

Removed

10% increased Attack Speed

Modified

New: +6 to maximum StagesOld: +4 to maximum StagesShow DifferencesHide Differences

Vaal Spectral Throw

Added

Projectiles that have Pierced deal 10% more Damage

Removed

10% increased Attack Speed

Vaal Arc

Added

15% more Damage with Hits and Ailments for each remaining Chain

Removed

15% more Damage for each remaining Chain

Modified

New: Critical Strike Chance 6.00%Old: Critical Strike Chance 5.00%New: Effectiveness of Added Damage 220%Old: Effectiveness of Added Damage 180%New: 100% increased Duration of Lightning AilmentsOld: 130% increased Duration of Lightning AilmentsNew: Chains +10 TimesOld: Chains +9 TimesShow DifferencesHide DifferencesNew: A shocking arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains from an enemy, it will do so simultaneously to two further enemies, but never to enemies that have already been hit by any of these chains. Also grants a buff making your Arc damage lucky for a short duration.Old: A shocking arc of lightning stretches from the caster to a targeted enemy and chains to other nearby enemies. Each time the beam chains it will also chain simultaneously to a second enemy, but no enemy can be hit twice by the beams. Also grants a buff making you lucky when damaging enemies with Arc for a short duration.Show DifferencesHide Differences

Vaal Blight

Removed

10% increased Area of Effect

Modified

New: Base duration is 6.80 secondsOld: Base duration is 6.00 secondsShow DifferencesHide Differences

Vaal Cold Snap

Added

20% more Effect of ChillBase radius is 3.2 metresBase secondary radius is 2 metresBase tertiary radius is 3.6 metres

Removed

10% increased Area of Effect19% increased Effect of Chill

Vaal Fireball

Added

Base radius is 1.6 metres

Removed

20% increased Projectile SpeedProjectiles gain radius as they travel farther, up to a maximum of +0.9 metres to radius

Vaal Firestorm

Added

Base radius is 1.5 metres

Removed

20% increased Damage

Vaal Ice Nova

Added

Base radius is 2.9 metres

Removed

10% increased Area of Effect

Vaal Lightning Trap

Added

Fires 9 Projectiles

Removed

Fires 8 additional Projectiles

Vaal Power Siphon

Added

20% more Critical Strike Chance per Power Charge

Removed

20% increased Damage50% increased Critical Strike Chance per Power Charge

Modified

New: +35% to Critical Strike Multiplier per Power ChargeOld: +25% to Critical Strike Multiplier per Power ChargeShow DifferencesHide Differences

Vaal Righteous Fire

Added

+0.3 metres to radius

Removed

20% increased Burning Damage

Vaal Spark

Added

Fires +2 Projectiles

Removed

39% increased Projectile Speed

Vaal Storm Call

Removed

29% increased Effect of Lightning Ailments

Vaal Summon Skeletons

Removed

Minions deal 20% increased Damage

Modified

New: Maximum 37 Summoned SkeletonsOld: Maximum 36 Summoned SkeletonsShow DifferencesHide Differences

Ancestral Call Support

Added

Extra Targets for Supported Skills can be found 15% further away

Removed

Supported Skills deal 10% increased Melee Damage

Ballista Totem Support

Modified

New: Supported Skills have 10% increased Totem Placement speedOld: Supported Skills have 20% increased Totem Placement speedShow DifferencesHide Differences

Behead Support

Added

Supported Skills deal 20% increased Damage with Hits against Enemies that are on Low Life

Modified

New: Supported Skills have +0.3 metres to Melee Strike RangeOld: Supported Skills have +0.5 metres to Melee Strike RangeShow DifferencesHide Differences

Cast when Damage Taken Support

Added

Supported Skills require 10% reduced amount of Damage taken to Trigger

Removed

Supported Skills deal 10% increased Damage

Cold to Fire Support

Removed

Supported Skills deal 10% increased Fire Damage

Corrupting Cry Support

New: Supports warcry skills. Cannot modify the skills of minions.Old: Supports warcry skills.Show DifferencesHide Differences

Flamewood Support

Added

Supported Skills have 10% increased Totem Life

Added

Base radius is 1.8 metres

Removed

20% increased Fire DamageBase radius is 1.8 metre

Fortify Support

Added

Supported Skills have 20% increased Fortification Duration

Removed

Supported Skills deal 10% increased Attack Damage

Inspiration Support

Removed

Supported Skills have 20% increased Inspiration Charge Duration

Modified

New: Supported Skills have 39% reduced Mana CostOld: Supported Skills have 34% reduced Mana CostShow DifferencesHide Differences

Lifetap Support

Removed

Supported Skills deal 10% increased Damage

Modified

New: Lifetap lasts 6 secondsOld: Lifetap lasts 4 secondsShow DifferencesHide Differences

Maim Support

Added

Supported Skills have 20% increased Effect of Maim

Removed

Supported Skills deal 10% increased Physical Damage

Melee Splash Support

Added

Supported Skills deal 40% less Splash Damage to surrounding targets

Removed

Supported Skills deal 40% less Damage to surrounding targets

Multiple Totems Support

Modified

New: Supported Skills have 10% increased Totem Placement speedOld: Supported Skills have 20% increased Totem Placement speedShow DifferencesHide Differences

Multistrike Support

Added

Supported Skills deal 10% increased Melee Damage

Removed

Supported Skills deal 10% increased Melee Physical Damage

Pulverise Support

Removed

Supported Skills deal 10% increased Area Damage

Modified

New: Supported Skills have 44% increased Area of EffectOld: Supported Skills have 34% increased Area of EffectShow DifferencesHide Differences

Spell Totem Support

Modified

New: Supported Skills have 10% increased Totem Placement speedOld: Supported Skills have 20% increased Totem Placement speedShow DifferencesHide Differences

Stun Support

Added

Supported Skills have 10% chance to double Stun Duration

Removed

Supported Skills have 30% increased Stun Duration on Enemies

Blind Support

Added

10% increased Blind Effect

Modified

New: Supported Skills have 38% increased Blinding durationOld: Supported Skills have 58% increased Blinding durationShow DifferencesHide Differences

Close Combat Support

Added

10% increased Damage with Hits to Close Range Enemies

Removed

Supported Skills deal 10% increased Melee Damage

Cluster Traps Support

Added

Supported Skills have 20% increased Trap Trigger Area of Effect

Removed

Supported Skills deal 10% increased Trap Damage

Culling Strike Support

Added

Recover 2% of Life when Supported Skills Cull an Enemy

Modified

New: Supported Skills deal 38% increased DamageOld: Supported Skills deal 48% increased DamageShow DifferencesHide Differences

Hypothermia Support

Removed

Supported Skills have 30% increased Chill Duration on Enemies

Modified

New: Supported Skills have +40% chance to Freeze Enemies which are ChilledOld: Supported Skills have +20% chance to Freeze Enemies which are ChilledShow DifferencesHide Differences

Ice Bite Support

Added

Supported Skills deal 2% increased Damage per Frenzy Charge

Removed

Supported Skills deal 20% increased Damage with Hits against Frozen Enemies

Returning Projectiles Support

Added

Projectiles from Supported Skills deal 61% less Damage with Hits and Ailments while Returning

Removed

Projectiles from Supported Skills deal 61% less Damage while Returning

Swift Assembly Support

Modified

New: Supported Skills have 5% increased Mine Throwing SpeedOld: Supported Skills have 10% increased Mine Throwing SpeedNew: Supported Skills have 5% increased Trap Throwing SpeedOld: Supported Skills have 10% increased Trap Throwing SpeedShow DifferencesHide Differences

Trap Support

Added

Supported Skills deal 10% increased Trap Damage

Modified

New: Supported Skills have 19% increased Trap Throwing SpeedOld: Supported Skills have 29% increased Trap Throwing SpeedShow DifferencesHide Differences

Vile Toxins Support

Modified

New: Supported Skills deal 10% increased Damage with PoisonOld: Supported Skills deal 20% increased Damage with PoisonShow DifferencesHide Differences

Volley Support

Modified

New: Supported Skills deal 10% increased Projectile DamageOld: Supported Skills deal 20% increased Projectile DamageShow DifferencesHide Differences

Blastchain Mine Support

Added

10% increased Mine Damage

Removed

Supported Skills have 10% increased Mine Throwing Speed

Bonechill Support

Added

Supported Skills deal 10% increased Cold Damage

Removed

Supported Skills have 20% increased Chill Duration on Enemies

Cursed Ground Support

Added

10% increased Area of Effect of Supported Curse Skills

Removed

Supported Skills have 10% increased Skill Effect Duration

Devour Support

Added

Supported Skills deal 80% increased Damage if you have Consumed a corpse Recently

Removed

Supported Skills deal 40% increased Damage with Hits against Enemies that are on Low Life

Feeding Frenzy Support

Added

Supported Skills have 10% increased Minion Movement Speed

Modified

New: Feeding Frenzy base Duration is 5.9 secondsOld: Feeding Frenzy base Duration is 6.9 secondsShow DifferencesHide Differences

Frigid Bond Support

Removed

10% increased Effect of Chill inflicted with Supported Skills

Modified

New: Damage and Chill Linger for a Base Duration of 4 secondsOld: Damage and Chill Linger for a Base Duration of 2 secondsShow DifferencesHide Differences

Hex Bloom Support

Removed

Supported Skills have 10% increased Curse Duration

Modified

New: Supported Skills have 32% increased Hex Transfer rangeOld: Supported Skills have 28% increased Hex Transfer rangeShow DifferencesHide Differences

High-Impact Mine Support

Added

10% increased Mine Damage

Removed

Supported Skills have 10% increased Mine Throwing Speed

Infernal Legion Support

Added

Minions from Supported Skills deal 10% increased Damage

Removed

Minions from Supported Skills take 20% reduced Fire Damage

Infused Channelling Support

New: Supports any channelling skill, protecting you from damage while you channel it. Cannot support skills used by totems. Cannot modify the skills of minions.Old: Supports any channelling skill, protecting you from damage while you channel it. Cannot support skills used by totems. Cannot modify the skills of minions.Show DifferencesHide Differences

Innervate Support

Removed

Supported Skills have 30% increased Shock Duration on Enemies

Modified

New: Innervation lasts 10 secondsOld: Innervation lasts 8 secondsShow DifferencesHide Differences

Meat Shield Support

Removed

Minions from Supported Skills have 5% additional Physical Damage Reduction

Modified

New: Minions from Supported Skills take 29% less DamageOld: Minions from Supported Skills take 24% less DamageShow DifferencesHide Differences

Minefield Support

Modified

New: Supported Skills have 5% increased Mine Throwing SpeedOld: Supported Skills have 10% increased Mine Throwing SpeedShow DifferencesHide Differences

Minion Life Support

Modified

New: Supported Skills have 20% increased Minion maximum LifeOld: Supported Skills have 15% increased Minion maximum LifeShow DifferencesHide Differences

Overcharge Support

Modified

New: Supported Skills have 20% increased Shock Duration on EnemiesOld: Supported Skills have 30% increased Shock Duration on EnemiesShow DifferencesHide Differences

Physical to Lightning Support

Removed

Supported Skills deal 10% increased Lightning Damage

Power Charge On Critical Support

Removed

Supported Skills have 20% increased Critical Strike Chance

Modified

New: Supported Skills have 64% chance to gain a Power Charge on Critical StrikeOld: Supported Skills have 54% chance to gain a Power Charge on Critical StrikeShow DifferencesHide Differences

Spell Echo Support

New: Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation.Old: Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.Show DifferencesHide Differences

Swiftbrand Support

Removed

Supported Skills have 5% increased Activation frequency

Modified

New: Supported Skills have 49% more Activation frequencyOld: Supported Skills have 44% more Activation frequencyShow DifferencesHide Differences

Awakened Ancestral Call Support

Added

Extra Targets for Supported Skills can be found 15% further away

Removed

Supported Skills deal 10% increased Melee Damage

Awakened Melee Splash Support

Added

Supported Skills deal 37% less Splash Damage to surrounding targets

Removed

Supported Skills deal 37% less Damage to surrounding targets

Awakened Spell Echo Support

New: Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation.Old: Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.Show DifferencesHide Differences.forumTable .newsPost .gem-container{padding:10px 10px 0;margin:0 auto;box-sizing:border-box;width:calc(100% – 10px)}.forumTable .newsPost .gem-container .update-header{display:flex;align-items:center;justify-content:start}.forumTable .newsPost .gem-container .update-header h3{margin-right:20px}.forumTable .newsPost .gem-post-title{padding-left:5px}.forumTable .newsPost .gem{color:#c8c8c8;border:1px solid #131313;display:flex;padding:10px;margin:0 auto;box-sizing:border-box;width:calc(100% – 10px)}.forumTable .newsPost .gem-icon{margin-right:10px}.forumTable .newsPost .gem-content{width:100%}.forumTable .newsPost h6{display:block}.forumTable .newsPost p.diff-header{font-weight:700;margin-bottom:5px}.forumTable .newsPost ins{text-decoration:none}.forumTable .newsPost del{text-decoration:none}.forumTable .newsPost .new-line{color:#aed66d}.forumTable .newsPost .hide-del .details,.forumTable .newsPost .show-differences .show-text,.forumTable .newsPost .show-differences.hide-del .hide-text,.forumTable .newsPost .update-header .show-text,.forumTable .newsPost .update-header.hide-del .hide-text{display:none}.forumTable .newsPost .show-differences.hide-del .show-text,.forumTable .newsPost .update-header.hide-del .show-text{display:block}.forumTable .newsPost .hide-del .new-line{color:#c8c8c8}.forumTable .newsPost .old-line{padding-bottom:5px;color:#d79c35}.forumTable .newsPost p.old-line{padding-bottom:0}document.addEventListener(“DOMContentLoaded”, function () {
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Changed Gems in Path of Exile: Affliction – Stormfate (2024)

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