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Returning 35 results for 'small creatures'.

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Eyes of the Eagle

Magic Items

These crystal lenses fit over the eyes. While wearing them, you have advantage on Wisdom (Perception) checks that rely on sight. In conditions of clear visibility, you can make out details of even extremely distant creatures and objects as small as 2 feet across.

Geonid

Monsters

Boulder Guise. While fully withdrawn into its shell, the geonid can’t see and is indistinguishable from a small boulder.Club. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit

. The geonid touches a stone object or surface and knows what types of creatures have been within 10 feet of that stone in the past 24 hours. The geonid can also determine the number of creatures of

Ogre Howdah

Monsters

Howdah. The ogre carries a compact fort on its back. Up to four Small creatures can ride in the fort without squeezing. To make a melee attack against a target within 5 feet of the ogre, they must

use spears or weapons with reach. Creatures in the fort have three-quarters cover against attacks and effects from outside it. If the ogre dies, creatures in the fort are placed in unoccupied spaces

Ogre Howdah Legacy This doesn't reflect the latest rules and lore. Learn More

Monsters

Howdah. The ogre carries a compact fort on its back. Up to four Small creatures can ride in the fort without squeezing. To make a melee attack against a target within 5 feet of the ogre, they must

use spears or weapons with reach. Creatures in the fort have three-quarters cover against attacks and effects from outside it. If the ogre dies, creatures in the fort are placed in unoccupied spaces

Skeletal Swarm

Monsters

Deafening Clatter. Creatures are deafened while in the swarm's space.Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for

a Small humanoid. The swarm can't regain hit points or gain temporary hit points.Slash. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Slash"} to hit, reach 0 ft

Battle Standard of Infernal Power

This hell-forged battle standard is made of infernal iron and fitted with a small, unopenable cage containing a quasit. The trapped quasit is incapacitated, and its cage has AC 19, 10 hit points, and

you hold the banner, your weapon attacks and those of all allied creatures within 300 feet of you count as magical for the purposes of overcoming damage immunities and resistances.

Screaming Devilkin

Monsters

.Wicked Tormentors. As befits creatures born from a moment of panic, screaming devilkins love to spread fear and confusion across the world. They gather in small flocks, lurking along lonely forest roads

Tail","rollDamageType":"piercing"} piercing damage.The ferocious screaming devilkin are bizarre fey creatures spawned by overwhelming moments of panic. Despite their diabolic appearance and name, are

Yeemik Legacy This doesn't reflect the latest rules and lore. Learn More

Monsters

","rollDamageType":"piercing"} piercing damage.Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.

Space Swine

Monsters

","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.Space swine are a species of winged boar bred by dohwar;dohwars for a variety of uses. They can serve as mounts for Small creatures, and they

Bell Branch

Magic Items

This silver implement is shaped like a tree branch and is strung with small golden bells. The branch is a spellcasting focus for your spells while you hold it.The branch has 3 charges, and it

, constructs, elementals, fey, fiends, or undead within 60 feet of you. If such creatures are present and don’t have total cover from you, the bells ring softly, their tone indicating the creature types present.As an action, you can expend 1 charge to cast protection from evil and good.

Bead of Force

Magic Items

This small black sphere measures 3/4 of an inch in diameter and weighs an ounce. Typically, 1d4 + 4 beads of force are found together.You can use an action to throw the bead up to 60 feet. The bead

force then encloses the area for 1 minute. Any creature that failed the save and is completely within the area is trapped inside this sphere. Creatures that succeeded on the save, or are partially

Gnomengarde Grenade

Magic Items

This small metallic object is comprised of rune-covered parts made from different metals, linked together with a variety of gears, bands, bits, and bobs. The metals are all different colors, making

. As an action, the wielder can hurl the grenade up to 120 feet. At the end of their turn, the grenade explodes. All creatures within 60 feet of the grenade when it explodes suffer the following effects

Goblin

Monsters

","rollDamageType":"piercing"} piercing damage.Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.

Yuk Yuk

Monsters

);{"diceNotation":"1d6+2","rollType":"damage","rollAction":"Shortbow","rollDamageType":"piercing"} piercing damage.Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.

Lhupo Legacy This doesn't reflect the latest rules and lore. Learn More

Monsters

","rollDamageType":"piercing"} piercing damage.Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.

Jermlaine

Monsters

, and caverns inhabited by much larger, more dangerous folk. The jermlaine huddle in their small tunnels, avoiding contact with all other creatures unless they can marshal overwhelming numbers. When the

creatures. They are acutely aware that their small size and weakness in combat makes them prey for countless Underdark creatures. This anger and resentment is channeled into vengeful scheming against

Star Lancer

Monsters

creature riding it attacks or casts a spell, or until the star lancer’s concentration ends (as if concentrating on a spell). Any equipment worn or carried by the invisible creatures is also

innards of one of these dead gods, githyanki xenomancers found a vast cavern containing scores of winged creatures they had never encountered before. The cavern’s denizens used telepathy to question

Spiderbait

Monsters

);{"diceNotation":"1d6+2","rollType":"damage","rollAction":"Shortbow","rollDamageType":"piercing"} piercing damage.Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.

Yegg Legacy This doesn't reflect the latest rules and lore. Learn More

Monsters

","rollDamageType":"piercing"} piercing damage.Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.

Kindori

Monsters

body is dotted with small eyes that can emit bright beams of light, which the creature uses todisorient predators before making its escape. Kindori communicate with one another over long distances

creatures to live and travel on its body. Mosses, molds, and other parasitic organisms grow on its surface, which in turn attract predators to clean them off. A kindori might have scavvers feeding on

Seth the Shapeshifting Dragon

Monsters

weapon is a blast of frigid water.PoisonCold, FireChange Shape. Seth magically transforms into a Small Humanoid or a Beast that is Tiny or Small, while retaining his game statistics (other than his size

creatures and objects as if they were difficult terrain. Seth takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction":"Superspeed", "rollDamageType":"force"} force damage if he ends his turn inside an object.

Lazav

Monsters

choose to succeed instead.Shapechanger Savant. Lazav can use a bonus action to polymorph into a Small or Medium humanoid he has seen. His statistics, other than his size, are the same in each form. Any

equipment he is wearing or carrying isn't transformed.Psychic Defenses. Unless Lazav is incapacitated, he is immune to magic that allows other creatures to read his thoughts, determine whether he is

Frost Salamander

Monsters

hunt warm-blooded creatures. They sometimes travel to frigid climes on the Material Plane by wandering through planar gates.Frost salamanders’ aggressive appetite for any heat source leads

predilection to hunt frost salamanders. Venturing into the Frostfell, they use large fires to lure these creatures into traps, then kill them and collect their hides and fangs for use in crafting

Grenl

Monsters

small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.

Oreioth

Monsters

Grim Harvest. Once per turn when Oreioth kills one or more creatures with a spell of 1st level or higher, he regains hit points equal to twice the spell’s level.Spellcasting. Oreioth is a 6th

(3 slots): crown of madness, misty step3rd level (3 slots): animate dead, vampiric touchSwift Animation (Recharges after a Long Rest). When a living Medium or Small humanoid within 30 feet of

Frost Giant (variant)

Monsters

.Weighted Net. Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Weighted Net"} to hit, ranged 20/60 ft., one Small, Medium, or Large creature. Hit: The target is

the net (AC 12) destroys the net and frees the target.Frost giants are creatures of ice and snow, with hair and beards of pale white or light blue, and flesh as blue as glacial ice. They respect only

High Fae Impostor

Monsters

mischievous manipulators who delight in disguising themselves with magic to vex other creatures. Their reasons for deception vary, ranging from harmless pranks to malicious infiltration. When a high fae

impostor takes on the identity of another creature, the impostor magically gains access to a small portion of that creature’s mind—any information that the creature might share with a casual

Living Demiplane

Monsters

, an unfurnished stone chamber 30 feet in every dimension. A creature too big to fit in this space succeeds on the saving throw automatically. Creatures in the chamber never run out of breathable air

. Magic that enables transit between planes, such as plane shift, can be used to escape the chamber, which has no exits otherwise. Creatures trapped inside the extradimensional chamber can't see

Danse Macabre

Spells

Threads of dark power leap from your fingers to pierce up to five Small or Medium corpses you can see within range. Each corpse immediately stands up and becomes undead. You decide whether it is a

use a bonus action to mentally command the creatures you make with this spell, issuing the same command to all of them. To receive the command, a creature must be within 60 feet of you. You decide

Glowrune Pigment

Magic Items

This set of 1d4 + 2 small paint pots contains pigments mixed from crushed luminescent gemstones. This magical paint bestows temporary magical gifts on creatures with runes drawn on their skin with

Strixhaven Mascot

feats

), or a pest mascot (Witherbloom). Stat blocks for these creatures appear in chapter 7.When you take the Attack action on your turn, you can forgo one attack to allow your mascot familiar to make one

attack of its own with its reaction.If your mascot familiar is within 60 feet of you, you can teleport as an action, swapping places with the familiar. If your destination space is too small for you

Giant Lynx

Monsters

action.Though they’re often mistaken for mundane cats, giant lynxes are magical creatures with origins in the snowy woodlands of the Feywild. Their coats grow lighter in winter, helping to

camouflage them in their favored habitats even when the landscape is draped in snow.Giant lynxes are crafty hunters, cooperating in small groups to trap prey and occasionally using a magical gift to scout

Gunpowder, Keg

Equipment

Gunpowder is chiefly used to propel a bullet out of the barrel of a pistol or rifle, or it is formed into a bomb. Gunpowder is sold in small wooden kegs and in water-resistant powder horns.Setting

fire to a container full of gunpowder can cause it to explode, dealing fire damage to creatures within 10 feet of it (3d6 for a powder horn, 7d6 for a keg). A successful DC 12 Dexterity saving throw

Globe of Twilight

spells

lightly obscured by magical shadow, within which small constellations softly twinkle. Aside from these stars, only light produced by a spell of 3rd level or higher can properly illuminate any area

any number of creatures you can see to be concealed by the supernatural shadows while in the sphere. A concealed creature has advantage on Dexterity (Stealth) checks when inside the sphere and may

Yggdrasti

Monsters

Cavities. The yggdrasti has 1d4 + 2;{"diceNotation":"1d4+2","rollType":"roll","rollAction":"Cavities"} cavities in its trunk. Each cavity is big enough to hold one Medium creature, two Small

creatures, or eight Tiny creatures. A creature inside a cavity has three-quarters cover against attacks and other effects that originate outside the cavity. The yggdrasti’s cavities aren’t

small creatures - Search - D&D Beyond (2024)

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